Defense Against the Dark Arts Vol 1.

written by Lily Prang

You will find information and tips about the dark arts that will help you in study. First years only! This will also help you for your quizzes. If you are having trouble with your DADA then it is good to do some research so so can get better. Here are facts. This book is perfect for research. If you need to know something you can read this book and you should find out what you want.

Last Updated

05/31/21

Chapters

12

Reads

1,856

Imps and Bowtruckles

Chapter 6
Imps

Imps are beasts classified as XX by the Ministry of Magic. Their location of origin is in Britain and Ireland, though they have spread around the globe. They stand at about six to eight inches tall and are often compared to pixies, though the only biological similarity is their height. An imp has no wings and is far less threatening than the pixie.

Imps are known tricksters. They tend to stick to marshy areas, where it is easy to lure a target astray. In most cases, the imp will only do minimal harm to a person: tripping them, dropping branches on them, etc. However, there have been several instances where a prank an imp has pulled has gone dramatically wrong and the victim ended up dead. These pranks are seen primarily as an offensive tactic.

Imps also have minor magical abilities. Though it is clear that they do not have the capability of casting many, if any, spells, there are recorded instances where imps have been observed apparating (a form of travel where a witch, wizard, or creature disappears from one spot and appears in a different location). This would require, at minimum, a small amount of magical ability.

Assuming you can recognize and discover the location of the imp you are battling, they are relatively easy to handle. All someone has to do is cast the Knockback Jinx on them and the force of being pushed backwards will momentarily stun the imp. While the imp is stunned, you have the opportunity to escape. You can also use the Verdimillious Charm, since the sparks will startle the imp and distract it long enough for you to escape.

One final note about imps. There have been a few instances where imps have allowed a witch or wizard to keep them as a pet. However, an imp will only stay with a witch or wizard whom they believe to be a true prankster at heart. For example, I believe that, prior to the Battle of Hogwarts, George Weasley would have had no difficulty attaining an imp as a pet. He may still even be capable of it, though he may not find it as easy as he once did.

Bowtruckles

Just as the imps are our representative of an offensive creature, bowtruckles are our representative of a defensive based creature. Bowtruckles are short, measuring no taller than eight inches, and are classified as XX. They are incredibly difficult to spot, since they essentially are tree creatures and their natural protection and defense system is to blend in with the tree in which they live.

It is important to note that Bowtruckles will not live in just any tree; they will only live in trees that are capable of producing wand wood. This is one of the many methods that expert wandmakers will use to determine whether a tree will give them high quality wand wood.

Bowtruckles are not dangerous creatures as long as you keep your distance from their tree. They are completely unaffected by magic, so the only method of defense is placating them with their favorite foods. Bowtruckles love woodlice and, as a delicacy, fairy eggs. If you approach a tree that houses a Bowtruckle and need to get away, offer the Bowtruckle woodlice and/or fairy eggs. They will begin to eat the offerings and will no longer be paying attention to you.

If, though, you are unfortunate and have no delicious offerings for a Bowtruckle, your best chance is to get as far from their tree as possible. Despite their small size, they are vicious creatures and their fingers, which they only have two of on each hand, can dig deep into a person’s skin. This leaves some serious marks, though the Bowtruckle will let go immediately if you get far enough away from their tree.

Learning to take the defensive, such as the nature of the Bowtruckle, is critical, but it is also important that you learn when it is best to go on the offensive the way an imp does. A Bowtruckle is a guardian and will only take to the offensive when it absolutely has to. An imp, on the other hand, will attack just because it can.

That leaves us with one final thought. Which type of witch or wizard are you? Are you the type who will go straight to the offensive or will you stay back and defend, attacking only when necessary? Being able to answer this question will serve you well as you move forward and will be placed in more difficult situations where you will need to know how you normally react in order to best determine the most effective defense for yourself. Defend or attack?

The Knockback Jinx

Whether you are the type of person who tends to go on offensive or more the type to hold back and defend, there will always be a need for offensive spells. The spell I will now teach you is one of those basic offensive spells that will help protect you from most of the creatures you will learn about this year. The spell is called the Knockback Jinx and, as you may have guessed from the name, it pushes a target backwards when cast properly.

This spell is generally an easy spell, though it requires more concentration than you might be used to, since you need to be able to concentrate completely on the effect and the target; if you do not, you may find that another target is getting pushed back instead of the intended target or that the target does not move at all. You will only need enough willpower to push the target as far as you want it to go, so less willpower means less strength in the force pushing the target backwards. Finally, you will need to move your wand in a downward diagonal to the right, followed by an upward diagonal movement to the right and ending with a swish while saying the incantation “Flipendo” (fli-PEN-doh).

If cast correctly, a blue light will shoot out of your wand towards the target. The target will feel as if they have been punched in the chest (if they can feel such a thing, since this can be cast on inanimate objects that have no feeling) and will be knocked backwards due to the impact, hence the name. Below you will find your spell block for the Knockback Jinx.

Spell Block

Spell: The Knockback Jinx
Incantation: Flipendo (fli-PEN-doh)
Wand Movement: A downward diagonal to the right, followed by an upward diagonal movement to the right and ending with a swish
Concentration: Low
Willpower: Low to moderate
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