Defense Against the Dark Arts Vol 1.
written by Lily Prang
You will find information and tips about the dark arts that will help you in study. First years only! This will also help you for your quizzes. If you are having trouble with your DADA then it is good to do some research so so can get better. Here are facts. This book is perfect for research. If you need to know something you can read this book and you should find out what you want.
Last Updated
05/31/21
Chapters
12
Reads
1,856
Defense Against the Dark Arts Intro.
Chapter 1
The first thing you should know about the dark arts spells is that there are 3 classes of dark spells. But we can learn about those later, for right now lets learn about what they can and can't do. The "Dark Arts" is a blanket term that covers anything that has the intent to harm, injure, or even kill another person. It also covers a wider range than that that refers to the dark arts. It includes many branches magic, particularly potions and charms. Those who want,desire , and seek power almost always end up dabbling with the dark arts.
Once the Dark arts get hold of your attention they never let go. Once you cast your first Dark spell with malicious intent, they will continue to corrupt you, make you incapable of resisting the power you felt when you used that first spell. This also come's with a big price though, they will corrupt your soul and your whole body. One wizard that has fallen under corruption of the dark arts is Tom Marvolo Riddle, also known as the dark Lord Voldemort. Then he became no longer a human being but something else that is not known now.
One of the scariest parts of the dark arts is that they can never be defeated. They have never been completely known. But once you know them you have beaten that 1 aspect but will have to take its place and the beaten branch will just simply come back stronger than before. We can only retain the dark arts but never conquer them. Since the Ministry never attempted to know the dark arts then they created 5 categories of the known dark magic: Dark Spells, Dark Potions, Dark Creatures, Dark Artifacts, and Dark Practices.
Before you can study Dark spells and how we can defend against them, you must first understand what a Dark spell is. In the broadest of terms, a Dark spell is any spell cast with the intent to harm others. This also is the generic definition of the Dark Arts - any magic used with the intent of harm. However, the Ministry has further broken down Dark spells into three categories. Which we will learn about now.
The first one is the jinx. The jinx is the first and lowest level of Dark spell. Jinxes usually will not cause much harm and are considered to be more of a minor irritation than a serious problem. Some common examples of jinxes are the Tripping Jinx, the Stinging Jinx, and the Knockback Jinx. All of these spells, and any spell that falls under the classification of jinx, will be irritating and can be used as a distraction, but will not cause any lasting damage. Some people will even frequently use jinxes to assist with practical jokes, a habit I suggest none of you participate in.
The second one in the hex.The hex is the second classification of Dark spell. These spells are a bit darker than the jinx and will often do more lasting damage. There are not as many examples of hexes, but some popular ones include the Bat-Bogey Hex, the Hurling Hex, and Densaugeo. All of these hexes have effects that cause more damage to the target and are viewed as major inconveniences that cause a moderate amount of suffering. These spells can be reversed through the use of a Hex Breaker.
Finally, we move to the third and final classification of the Dark Arts. The curse is the darkest and most dangerous classification of the Dark Arts. These spells are usually cast with the intent to severely harm or potentially even kill the target. Some of the more well-known curses are the Reductor Curse, the Full Body-Bind Curse, and the Conjunctivitis Curse. The use of these spells is often discouraged unless absolutely necessary. As First Years, I would not expect you to be able to cast any of the curses I have mentioned.
Once the Dark arts get hold of your attention they never let go. Once you cast your first Dark spell with malicious intent, they will continue to corrupt you, make you incapable of resisting the power you felt when you used that first spell. This also come's with a big price though, they will corrupt your soul and your whole body. One wizard that has fallen under corruption of the dark arts is Tom Marvolo Riddle, also known as the dark Lord Voldemort. Then he became no longer a human being but something else that is not known now.
One of the scariest parts of the dark arts is that they can never be defeated. They have never been completely known. But once you know them you have beaten that 1 aspect but will have to take its place and the beaten branch will just simply come back stronger than before. We can only retain the dark arts but never conquer them. Since the Ministry never attempted to know the dark arts then they created 5 categories of the known dark magic: Dark Spells, Dark Potions, Dark Creatures, Dark Artifacts, and Dark Practices.
Before you can study Dark spells and how we can defend against them, you must first understand what a Dark spell is. In the broadest of terms, a Dark spell is any spell cast with the intent to harm others. This also is the generic definition of the Dark Arts - any magic used with the intent of harm. However, the Ministry has further broken down Dark spells into three categories. Which we will learn about now.
The first one is the jinx. The jinx is the first and lowest level of Dark spell. Jinxes usually will not cause much harm and are considered to be more of a minor irritation than a serious problem. Some common examples of jinxes are the Tripping Jinx, the Stinging Jinx, and the Knockback Jinx. All of these spells, and any spell that falls under the classification of jinx, will be irritating and can be used as a distraction, but will not cause any lasting damage. Some people will even frequently use jinxes to assist with practical jokes, a habit I suggest none of you participate in.
The second one in the hex.The hex is the second classification of Dark spell. These spells are a bit darker than the jinx and will often do more lasting damage. There are not as many examples of hexes, but some popular ones include the Bat-Bogey Hex, the Hurling Hex, and Densaugeo. All of these hexes have effects that cause more damage to the target and are viewed as major inconveniences that cause a moderate amount of suffering. These spells can be reversed through the use of a Hex Breaker.
Finally, we move to the third and final classification of the Dark Arts. The curse is the darkest and most dangerous classification of the Dark Arts. These spells are usually cast with the intent to severely harm or potentially even kill the target. Some of the more well-known curses are the Reductor Curse, the Full Body-Bind Curse, and the Conjunctivitis Curse. The use of these spells is often discouraged unless absolutely necessary. As First Years, I would not expect you to be able to cast any of the curses I have mentioned.