Cursebreaking for Curse-Breakers
written by Hermione Potter
This textbook should be in possession of every student attending Cursebreaking. However, Hogwarts stores copies which can be found in the Specified Magic Section of the library.
Last Updated
05/31/21
Chapters
19
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13,444
Infensus Deprehensio
Chapter 17
Chapter Seventeen
Malevolence Detection Spell
Infensus Deprehensio
___ I N F E N S U S . D E P R E H E N S I O .
__________ "In-FEN-sus . Deep-RE-HEN-see-OH"
During certain explorations, a team of Curse-Breakers divide workload as any team would. While one member would focus on enchantments for light and portable fires to see, another might focus solely on protective enchantments to defend the bulk of the team. One witch or wizard, typically one with the strongest bond to their wand, would be in charge of casting the Malevolence Detection Spell. When exploring uncharted ruins, this spell allows the caster to feel the presence of a dark, dangerous or threatening auras nearby through the wands soundless alert by pulsating, almost like a human heartbeat. This spell can allow Curse-Breakers a chance to defend themselves and stay on guard when faced with their next deadly curse or obstacle.
Latin in origin, Infensus, can mean "hostile", "dangerous" or "spirit". And again, Deprehensio means "detection".
No wand movements are required for this spell, only strong will, discipline, and concentration is required. But, the wand should be held at the ready and with a firm hand when the incantation is recited. Nonverbal use of the spell typically achieves a greater effect if the caster is adequately trained.
Not all wands are capable of this magic; it is still unclear if it is the wand itself or the wizard in question, the research is too inconsistent. However, it seems wands specifically with a wilted core have the highest improbability of success. Interestingly enough, witches and wizards who have not bonded with their wand also seem unable to cast the spell. It can be assumed that great insight into one's self and surroundings are most advantageous for a successful cast of this spell. The spell is temporary, however, and must be recast constantly when exploring a dangerous area. The closer the caster is to the danger in question, harder the wand will pulse.
Malevolence Detection Spell
Infensus Deprehensio
___ I N F E N S U S . D E P R E H E N S I O .
__________ "In-FEN-sus . Deep-RE-HEN-see-OH"
During certain explorations, a team of Curse-Breakers divide workload as any team would. While one member would focus on enchantments for light and portable fires to see, another might focus solely on protective enchantments to defend the bulk of the team. One witch or wizard, typically one with the strongest bond to their wand, would be in charge of casting the Malevolence Detection Spell. When exploring uncharted ruins, this spell allows the caster to feel the presence of a dark, dangerous or threatening auras nearby through the wands soundless alert by pulsating, almost like a human heartbeat. This spell can allow Curse-Breakers a chance to defend themselves and stay on guard when faced with their next deadly curse or obstacle.
Latin in origin, Infensus, can mean "hostile", "dangerous" or "spirit". And again, Deprehensio means "detection".
No wand movements are required for this spell, only strong will, discipline, and concentration is required. But, the wand should be held at the ready and with a firm hand when the incantation is recited. Nonverbal use of the spell typically achieves a greater effect if the caster is adequately trained.
Not all wands are capable of this magic; it is still unclear if it is the wand itself or the wizard in question, the research is too inconsistent. However, it seems wands specifically with a wilted core have the highest improbability of success. Interestingly enough, witches and wizards who have not bonded with their wand also seem unable to cast the spell. It can be assumed that great insight into one's self and surroundings are most advantageous for a successful cast of this spell. The spell is temporary, however, and must be recast constantly when exploring a dangerous area. The closer the caster is to the danger in question, harder the wand will pulse.