Scáth Draíocht
written by Okami Ambrose
A book found deep in a ruined city forgotten by time, it has been translated from the runes in which it was written. Thus, some translations may not be as detailed as others. The spells it holds are ancient and very powerful. Many would be considered "Dark magic" by today's standards.
Last Updated
05/31/21
Chapters
4
Reads
2,579
Draíocht le haghaidh ionsaí (Spells for Attacking)
Chapter 1
*Abrumpo: Cutting Curse - causes deep gashes on the target
*Abscido Totalum: Severs All Limbs From Torso
*Aegresco Dormitare: Nightmare Hex
*Aeolus: Whirlwind Curse-creates a whirlwind of scalding steam that can burn a specific target-needs absolute focus to do so
*Aguamenti Incendio: Creates a Jet of Boiling Water
*Alapa Magnus: If the spell hits its target, it creates a small explosion of sound waves, like a sonic boom, directly in front of the target's face. The resulting concussion waves cause varying degrees of deafness ('very temporary' to 'permanent if not treated'), dizziness due to inner-ear disruption and tend to rupture the sinus passages, resulting in very intense pain.
*Ankaizara: When the incantation is completed and the wand is thrust through the star, any number of small comet-like "shooting stars" will flurry an opponent depending upon the skill of the caster. On contact with the opponent, they will shallowly pierce the skin and cause paralysis, growing into crystal formations impeding movement and glowing to aid in finding them if they happen to get away. Depending on the personality of the user its possible the hex could have alacritous effects. The crystal shapes are unique to the user.
*Animi Adgredior: Heart Attack Curse
*Aqua Impleo: Drowning Curse- makes the target feel as if they are drowning; regardless of whether or not they are actually near water, they will experience the physical effects of drowning
*Arachiaxus: Spider swarm Jinx
*Ardeo: Burning Dart - Shoots a Bolt of Fire
*Ardeo Corpus: Incineration Curse
*Atram Noctam: The caster's wand shoots ribbons of black smoke that coil around the victim's body; it causes them to fall in a comatose state, during which they have the 'feeling of drowning in a thick and black liquid, while their worst fears come true before their eyes, one after the other. Like an endless nightmares-filled night.'
*Avello Viscus: Flaying Curse
*Bledem Bardem: Bleeding Breath Curse- Liquefies Lungs to the Point That the Victim Dies of Asphyxiation or Blood Loss
*Bloedig Driemall: Eye-melting Curse
*Boetq Istalri: Broad fire
*Caecus: Blinding Jinx- causes temporary blindness
*Castigo: Painful binding curse
*Catena (ex Ferreus): Binds Target in Chains of Iron
*Cavea: Cage Spell- Encases Target in Nearly Indestructible Cage
*Censumosis: Dark burning curse that causes it’s victims to feel as if their bones are on fire
*Chalybs Funis: Binds Target in Steel Ropes That Slowly Tighten
*Diabolus Inflammare: Fiendfyre-A Nearly Unstoppable Fire That Can Destroy Anything
*Doxio Thundaris: Electric Charm-creates a ball of lightning that can be used as a weapon
*Fovia: victim is stricken with a deep irrational unshakable fear. The terror inflicted is something deep and primal and traumatic. They don't have hallucinations or anything of the sort. rather a deep sense of dread and anxiety build and builds from within the psyche and gets so intense as to have measurable physical effects. weaker people may even have heart attacks.
*Hoaryaehexia: Shoots a Large Arrow of Silver Magic
*Incendus Ventus: Creates a Massive Ball of Fire
*Infestus Apris: Creates a Swarm of Bees
*Infractus Manus: Curse That Breaks Fingers-Extremely Useful Against Grindylows
*Quisnam Dico Vos Quod Exsisto Reus: Necromantic Curse that reanimates the dead to serve as an army for the Necromancer
*Shuǐ Yuè {Shu-ee Yuway}: Moon Water Charm - releases a mist into the air and those who touch it or smell it's fragrance become ensnared under this charm. Once charmed you can become totally open to an order or a suggestion. The suggestion becomes truth and the subject's perception of reality changes to confirm this.
*Telum Conico: Shoots a Red-hot Spike at Target
*Tenus Calculus: Transfigures object to stone
*Terra Conrtremo/Terra Motus: Earth Shaker Hex/Curse-creates an earthquake of varying magnitude dependant on power used
*Abscido Totalum: Severs All Limbs From Torso
*Aegresco Dormitare: Nightmare Hex
*Aeolus: Whirlwind Curse-creates a whirlwind of scalding steam that can burn a specific target-needs absolute focus to do so
*Aguamenti Incendio: Creates a Jet of Boiling Water
*Alapa Magnus: If the spell hits its target, it creates a small explosion of sound waves, like a sonic boom, directly in front of the target's face. The resulting concussion waves cause varying degrees of deafness ('very temporary' to 'permanent if not treated'), dizziness due to inner-ear disruption and tend to rupture the sinus passages, resulting in very intense pain.
*Ankaizara: When the incantation is completed and the wand is thrust through the star, any number of small comet-like "shooting stars" will flurry an opponent depending upon the skill of the caster. On contact with the opponent, they will shallowly pierce the skin and cause paralysis, growing into crystal formations impeding movement and glowing to aid in finding them if they happen to get away. Depending on the personality of the user its possible the hex could have alacritous effects. The crystal shapes are unique to the user.
*Animi Adgredior: Heart Attack Curse
*Aqua Impleo: Drowning Curse- makes the target feel as if they are drowning; regardless of whether or not they are actually near water, they will experience the physical effects of drowning
*Arachiaxus: Spider swarm Jinx
*Ardeo: Burning Dart - Shoots a Bolt of Fire
*Ardeo Corpus: Incineration Curse
*Atram Noctam: The caster's wand shoots ribbons of black smoke that coil around the victim's body; it causes them to fall in a comatose state, during which they have the 'feeling of drowning in a thick and black liquid, while their worst fears come true before their eyes, one after the other. Like an endless nightmares-filled night.'
*Avello Viscus: Flaying Curse
*Bledem Bardem: Bleeding Breath Curse- Liquefies Lungs to the Point That the Victim Dies of Asphyxiation or Blood Loss
*Bloedig Driemall: Eye-melting Curse
*Boetq Istalri: Broad fire
*Caecus: Blinding Jinx- causes temporary blindness
*Castigo: Painful binding curse
*Catena (ex Ferreus): Binds Target in Chains of Iron
*Cavea: Cage Spell- Encases Target in Nearly Indestructible Cage
*Censumosis: Dark burning curse that causes it’s victims to feel as if their bones are on fire
*Chalybs Funis: Binds Target in Steel Ropes That Slowly Tighten
*Diabolus Inflammare: Fiendfyre-A Nearly Unstoppable Fire That Can Destroy Anything
*Doxio Thundaris: Electric Charm-creates a ball of lightning that can be used as a weapon
*Fovia: victim is stricken with a deep irrational unshakable fear. The terror inflicted is something deep and primal and traumatic. They don't have hallucinations or anything of the sort. rather a deep sense of dread and anxiety build and builds from within the psyche and gets so intense as to have measurable physical effects. weaker people may even have heart attacks.
*Hoaryaehexia: Shoots a Large Arrow of Silver Magic
*Incendus Ventus: Creates a Massive Ball of Fire
*Infestus Apris: Creates a Swarm of Bees
*Infractus Manus: Curse That Breaks Fingers-Extremely Useful Against Grindylows
*Quisnam Dico Vos Quod Exsisto Reus: Necromantic Curse that reanimates the dead to serve as an army for the Necromancer
*Shuǐ Yuè {Shu-ee Yuway}: Moon Water Charm - releases a mist into the air and those who touch it or smell it's fragrance become ensnared under this charm. Once charmed you can become totally open to an order or a suggestion. The suggestion becomes truth and the subject's perception of reality changes to confirm this.
*Telum Conico: Shoots a Red-hot Spike at Target
*Tenus Calculus: Transfigures object to stone
*Terra Conrtremo/Terra Motus: Earth Shaker Hex/Curse-creates an earthquake of varying magnitude dependant on power used