Imaginative Incantations: A Non-Standard Book Of Spells
Imaginative Incantations serves as an encyclopaedic compendium of spells far beyond the standard coursework of magical education. Its collection ranges from the ancient to the cutting-edge, from the arcane to the commonplace. This tome is imaginatively put together to present the idiosyncratic nature of spell invention, as well as to inspire the reader to pursue their own journey in learning and magical experimentation. (Work-in-progress. Occassional updates. Check back often!) Last update: 3 May 2014 Hiatus until: 20 May 2014 (tentative) Upcoming updates: Spells for Chapter 7-9 (Fire and Water), possible illustrations on spell symbols! (Disclaimer: While strictly faithful to the primary canon, it is not so for semi-canon (movies, games). It does take many creative liberties in filling up the gaps, and I hope inspires your own imagination. This is a lifelong wish of having a complete spell book, hence the indulgent number of original spells. Hope you enjoy!) Tags: Charms, hexes, jinxes, curses, transfiguration, enchantments.
Last Updated
05/31/21
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Light And Dark Ii – Verticulux, Arcielé And Other Light-Related Spells
Chapter 5
The spells that follow, while also produce light, are more
distantly related to Lumos and its
variants. Thus, they are not considered Lumos
variants, and the magical understanding required for learning is distinct from
that of Lumos. Interestingly, some of
their effects can be terminated by Nox,
while others cannot. However, none of them are impervious towards Noctotem (6.1), a more powerful variant of Nox, which extinguishes sources of magical light within the area.
Spell 5.1 – Luminorbus, Light Orb Spell
Wand gesture: An upward circular flick
Spell symbol: A five pointed star
Difficulty: I
Effects: Produces a small ball of floating light.
Persistence, termination: Effects persist until the use of Nox (4.2) or Noctotem (6.1).
Spell 5.2 – Verticulux, Luna’s Pillars
Wand gesture: Downward vertical stroke
Spell symbol: A sleeping crescent with vertical lines
Difficulty: II
Effects: Produces a pillar of bright white light from a targeted area all the
way towards the sky.
Persistence, termination:Effects
persist until the use of Nox (4.2) or Noctotem (6.1).
Spell 5.3 – Arcielé, Rainbow Spell
Wand gesture: An upward semicircle between two points that designate
the rainbow ends
Spell symbol: Two concentric arcs
Difficulty: I
Effects: Creates a simple rainbow between two designated points.
Persistence, termination: Effects persist until the use of Finite (3.1), Finite Incantatem (3.2) or Noctotem (6.1).
Spell 5.4 – Arcielé Grande, Full Spectrum Spell
Wand gesture: A forward upward arc followed by a backward
arc
Spell symbol: Two concentric arcs superceded with three dots
Difficulty: III
Relationship: Variant of Arcielé
Effects: Fills an area with rainbows (prism-fractionated light). This spell is
largely for ornamental purposes.
Persistence, termination: Effects persist until the use of Finite (3.1), Finite Incantatem (3.2) or Noctotem (6.1).
Spell 5.5 – Verdillious, Green Sparks
Wand gesture: A right flick downward followed by a left
flick downward
Spell symbol: Three small stars (sometimes drawn in green) in a triangular
formation
Difficulty: I
Relationship: Twin-variant of Vermillious
(5.6)
Effects: Shoots a shower of green sparks from the tip of the wand upwards,
illuminating the area.
Persistence, termination: Effects are transient, lasting several seconds .
Precautions, side-effects: Sparks may be hot, causing sharp sensations if come
into contact with skin.
Spell 5.6 – Vermillious, Red Sparks
Wand gesture: Same as Verdillious
(5.5), a right flick downward
followed by a left flick downward
Spell symbol: Three small stars (sometimes drawn in red-orange) in a triangular
formation
Difficulty: I
Relationship: Twin variant of Verdillious
Effects: Shoots a shower of red sparks from the tip of the wand upwards,
illuminating the area.
Persistence, termination: Effects are transient, lasting several seconds.
Precautions, side-effects: Sparks may be hot, causing sharp sensations if come
into contact with skin.
Spell 5.7 – Periculum, Danger Flare Spell
Wand gesture: A skyward flick
Spell symbol: Three small stars in a vertical formation
Difficulty: I
Effects: Shoots a bright red flare into the air, which hovers over the position
which it was casted from. The flare explodes at maximum altitude with a loud
bang, and continues to burn brightly after. This spell is most commonly used as
a universal wizarding signal for danger.
Persistence, termination: Flare may persist for hours, although the effect may
be prematurely terminated by Nox (4.2) or Noctotem (6.2).
Precautions, side-effects: Flare may be
very hot, and may be dangerous if fired towards a person or an object, causing
a mild burns.
is an incomplete chapter. Research and writing in progress. Do check back
soon!]