Imaginative Incantations: A Non-Standard Book Of Spells

Imaginative Incantations serves as an encyclopaedic compendium of spells far beyond the standard coursework of magical education. Its collection ranges from the ancient to the cutting-edge, from the arcane to the commonplace. This tome is imaginatively put together to present the idiosyncratic nature of spell invention, as well as to inspire the reader to pursue their own journey in learning and magical experimentation. (Work-in-progress. Occassional updates. Check back often!) Last update: 3 May 2014 Hiatus until: 20 May 2014 (tentative) Upcoming updates: Spells for Chapter 7-9 (Fire and Water), possible illustrations on spell symbols! (Disclaimer: While strictly faithful to the primary canon, it is not so for semi-canon (movies, games). It does take many creative liberties in filling up the gaps, and I hope inspires your own imagination. This is a lifelong wish of having a complete spell book, hence the indulgent number of original spells. Hope you enjoy!) Tags: Charms, hexes, jinxes, curses, transfiguration, enchantments.

Last Updated

05/31/21

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Light And Dark I - Lumos, Azulumos, And Other Lumos Variants

Chapter 4

Light is a fundamental force of nature, and can be
manipulated by magic in a plethora of ways to yield different effects. Chapters
Four until Six present spells that deal with the basic properties of light and
its absence, darkness. While there are more complicated application spells
which harness lights effects for invisibility, colours, and apparitions, they
will only be covered in later chapters. However, the contents of these chapters serves as a
good foundation for mastering magic pertaining to light and dark, which will
greatly help your learning when learning the applicative forms of light magic.



Before delving into the full diversity of light and darkness
charms, here is a quick revisit of the two major spells under this theme, Lumos and Nox. Again, the importance of knowing the counterspell can never be
understated: it is vital for you to be familiar with both the basic
Wand-Lighting Charm and its counterspell before proceeding to the complex variants.



Spell 4.1 – Lumos, Wand-Lighting Charm



Wand gesture: A
clockwise loop

Spell symbol: A crescent moon

Difficulty: I

Effects: The wand tip is lit with a
bright ball of yellow light.

Persistence, termination: Effects
persist until the use of the counterspell Nox
(4.2) or its more powerful variant, Noctotem (6.1).



Spell 4.2Nox,
Light-Extinguishing
Charm



Wand gesture:
Rotate wrist clockwise, then counter-clockwise

Spell symbol: A broken crescent or
wave, similar to the wand gesture

Difficulty: I

Relationship: Counterspell for Lumos (4.1), its variants (4.3-4.7)
and several light-related charms (5.1-5.2)

Effects: The effects of Lumos and
the light-related charms indicated above cease.



Spell Variants of Lumos



Over the long course of spell-invention history, many
variants of Lumos were developed to
suit it to specific situations. The same goes for many other spells in
existence. A particular spell variant usually has advantages over the others,
which makes worthwhile to learn these derivative spells and their
distinguishing characteristics. Not all are useful however, and you therefore
need not devote equal amount of attention to them all.



Spell 4.3 – Lumos Maxima, Maximal Lighting Charm



Wand gesture:
Same as Lumos (4.1), a clockwise loop

Spell symbol: A crescent and a star

Difficulty: II

Relationship: Variant of Lumos

Effects:  Creates a bright ball of yellow light
hovering mid-air ahead of the wand. The light has a much greater intensity than
that of Lumos, and thus illuminates a
large region. The position of the hovering ball of light follows the movement
of the wand.

Persistence, termination: Effects
persist until termination by Nox (4.2) or Noctotem (6.1).



Spell 4.4 – Lumos Solem, Sunlight Charm



Wand gesture:
Same as Lumos (4.1), a clockwise loop

Spell symbol: A crescent merged with
a circumpunct (circle with a centre dot)

Difficulty: II

Relationship: Variant of Lumos

Effects: The wand tip emits a bright
burst of sunlight with a much greater intensity than Lumos.

Persistence, termination: Effects
persist until termination by Nox (4.2) or Noctotem (6.1).



Spell 4.5 – Lumos Numerosa, Myriad Light Charm



Wand gesture: Same
as Lumos (4.1), a clockwise loop

Spell symbol: A crescent preceded by
three dots

Difficulty: II

Relationship: Variant of Lumos

Effects: Not much is known at this moment. It
is fully described in Charms by Professor Alexander Quilmane, Hogwarts School
of Witchcraft and Wizardry.

Persistence, termination: Effects
persist until termination by Nox (4.2) or Noctotem (6.1).








Theory Trivia: Modifiers and Conjugations

From
Lumos to Lumos Maxima


Upon learning Lumos
Maxima and other Lumos variants, it becomes more obvious that variations
more or less require a modification of the root spell it is derived from.
Knowledge of this makes it easier to learn new spells. You can import your
knowledge of
Lumos to learn Lumos
Maxima or Lumos Solem, and you are able intuitively grasp the magic
behind the related spells.


On a
magilinguistic level (incantations), this is a site of experimentation. In
creating new spells, this is where is important to reflect differences of the
spell. Incantation not only tells you what a spell can do; quite contrarily, you
direct the spell via its incantation how to vary its effect. Learning magical
language helps you direct magical forces. Experimentation and practice will
then tell you what works and what does not, as the rules are more than often
tricky, if not incomprehensible. It is worth noting however that one
conjugation for one spell may not apply to another. Taking the modifier
Maxima for instance,
Lumos Maxima
is a valid spell while “
Nox Maxima”
is not.



Spell 4.6 – Azulumos, Azurean Light Charm



Wand gesture:
Same as Lumos (4.1), a clockwise loop

Spell symbol: A crescent merged with
a zigzag

Difficulty: II

Relationship: Variant of Lumos

Effects: Casts a blue or violet
light (depending on the caster’s control) from the wand tip. Colour difference
from Lumos has no particular use
except for novelty and entertainment.

Persistence, termination: Effects
persist until the use of Nox (4.2) or Noctotem (6.1).

Lesser derivatives: 4.6.1 Viridilumos (green light), 4.6.2 Ceruleaux (light-blue light), 4.6.3
Vermilumos (red, orange light)



Spell 4.7 – Violumos, Ultraviolet Light Charm



Wand gesture: Same
as Lumos (4.1), a clockwise loop

Spell symbol: A crescent merged with
a dotted “V”

Difficulty: II

Relationship: Variant of Lumos

Effects: Casts a beam of ultraviolet light
from the wand tip. Due to its nature, it is invisible to the naked eye, but has
useful magical properties of revealing concealed items or writing.

Persistence, termination: Effects
persist until the use of Nox (4.2) or Noctotem (6.1).

Precautions, side-effects: Extreme
prolonged use may be harmful to the eye and skin, due to the mildly damaging
properties of ultraviolet light.



[This is an incomplete chapter. Research and
writing in progress. Do check back soon!]


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