A Spell Guide to Magical Combat
written by Lazarus Vilicus Sevrin
A List of Essential combat spells every duelist needs to know, By Lazarus Sevrin.
Last Updated
05/31/21
Chapters
4
Reads
1,016
Offensive Charms
Chapter 2
Charms are used in combat mainly to help the Witch or Wizard gain an advantage, not necessarily for causing harm, but are still very important, dealing damage isn't everything.
Aqua Eructo - A powerful jet of water erupts from the casters wand. Useful against fire or blasting back opponents.
Baubillious - Produces a strong White-Yellow bolt of lightning electrocuting the target, may be fatal.
Bombarda - Initiates a small explosion, useful for blasting doors. May be enhanced with Maxima
Confundo - Confuses target, whether enchanted object or living. Great for gaining the upper hand in a tight situation.
Deprimo - Blasts a hole in a surface, either on a wall or floor (If casted on floor, may cause the entire floor to shatter in a fatter of seconds)
Expelliarmus - Disarms opponent, leaving them weaponless.
Incendio - Produces ring of fire from the caster's wand, may also be used on a target to ignite it.
Immobulus - Immobilizes target, great for a chase either as the chaser or the chased.
Glacius Duo - Entombs target in a shell of ice. ( Glacius Tria is a more powerful version of this charm)
Lacarnum inflamare - Ignites the clothes of a Witch or Wizard. Preferably to be used when the opponent hasn't noticed you. so as you may get the drop on them while they are busy putting out the flames.
Obscuro - Places a blindfold over the target, rendering them unable to see for a small amount of time.
Expecto Patronum - Conjures a Patronus; also used to fight dementors.
Protego - Shield charm, defends caster from physical and magical harm (May be enhance with duo or totallus)
Protego Maxima - Protects an Area creating a protective dome of magical energy.
Carpe Retractum - A rope of light shoots from the caster's wand, binding the target. Great for preventing you opponent from using their wand.
Diffindo - Cutting Charm, May be used on opponent, however not as powerful as Sectum Sempra. Preferably used on environment to gain advantage, such as cutting a chandelier from the ceiling.
Fumos - Thick smoke protrudes from the wand, creating a dense smokescreen. Perfect for quick getaways if outnumbered.
Stupefy - Stunning charm, basic spell to blast opponent back. Very nice if you are finding yourself cornered.
Aqua Eructo - A powerful jet of water erupts from the casters wand. Useful against fire or blasting back opponents.
Baubillious - Produces a strong White-Yellow bolt of lightning electrocuting the target, may be fatal.
Bombarda - Initiates a small explosion, useful for blasting doors. May be enhanced with Maxima
Confundo - Confuses target, whether enchanted object or living. Great for gaining the upper hand in a tight situation.
Deprimo - Blasts a hole in a surface, either on a wall or floor (If casted on floor, may cause the entire floor to shatter in a fatter of seconds)
Expelliarmus - Disarms opponent, leaving them weaponless.
Incendio - Produces ring of fire from the caster's wand, may also be used on a target to ignite it.
Immobulus - Immobilizes target, great for a chase either as the chaser or the chased.
Glacius Duo - Entombs target in a shell of ice. ( Glacius Tria is a more powerful version of this charm)
Lacarnum inflamare - Ignites the clothes of a Witch or Wizard. Preferably to be used when the opponent hasn't noticed you. so as you may get the drop on them while they are busy putting out the flames.
Obscuro - Places a blindfold over the target, rendering them unable to see for a small amount of time.
Expecto Patronum - Conjures a Patronus; also used to fight dementors.
Protego - Shield charm, defends caster from physical and magical harm (May be enhance with duo or totallus)
Protego Maxima - Protects an Area creating a protective dome of magical energy.
Carpe Retractum - A rope of light shoots from the caster's wand, binding the target. Great for preventing you opponent from using their wand.
Diffindo - Cutting Charm, May be used on opponent, however not as powerful as Sectum Sempra. Preferably used on environment to gain advantage, such as cutting a chandelier from the ceiling.
Fumos - Thick smoke protrudes from the wand, creating a dense smokescreen. Perfect for quick getaways if outnumbered.
Stupefy - Stunning charm, basic spell to blast opponent back. Very nice if you are finding yourself cornered.