Quidditch through the Ages
written by Mahra
This story will talk abut Quidditch.
Last Updated
05/31/21
Chapters
3
Reads
4,008
Quidditch Rules
Chapter 1
Three chasers score goals worth 10 points each with a volleyball called the quaffle. They advance the ball down the field by running with it, passing it to teammates, or kicking it. Each team has a keeper who defends the goal hoops. Two beaters use dodgeballs called bludgers to disrupt the flow of the game by “knocking out” other players. Any player hit by a bludger is out of play until they touch their own goals. Each team also has a seeker who tries to catch the snitch. The snitch is a ball attached to the waistband of the snitch runner, a neutral athlete in a yellow uniform who uses any means to avoid capture. The snitch is worth 30 points and its capture ends the game. If the score is tied after the snitch catch, the game proceeds into overtime.
During play, players are forbidden from taking certain actions, or fouls. Players who commit fouls face different consequences depending on the severity of the offense. A back to hoops foul indicates that a player must stop and return to their hoops, as though knocked out. A yellow card indicates that a player must spend one minute in the penalty box. A red card indicates that a player is barred from the rest of the game.
THE GENDER MAXIMUM RULE
A quidditch game allows each team to have a maximum of four players who identify as the same gender in active play on the field at the same time. This number increases to five once the seekers enter the game. The gender that a player identifies with is considered to be that player’s gender, which may or may not correspond with that person’s sex. This is commonly referred to as the gender maximum rule. USQ accepts those who don’t identify within the binary gender system and acknowledges that not all of our players identify as male or female. USQ welcomes people of all identities and genders into our league.
USE OF USQ RULEBOOK
US Quidditch grants permission for other member leagues of the International Quidditch Association to use the USQ rulebook. Any deviations from the rules therein must be clearly noted as part of that individual league's ruleset, not as part of the USQ rulebook.
During play, players are forbidden from taking certain actions, or fouls. Players who commit fouls face different consequences depending on the severity of the offense. A back to hoops foul indicates that a player must stop and return to their hoops, as though knocked out. A yellow card indicates that a player must spend one minute in the penalty box. A red card indicates that a player is barred from the rest of the game.
THE GENDER MAXIMUM RULE
A quidditch game allows each team to have a maximum of four players who identify as the same gender in active play on the field at the same time. This number increases to five once the seekers enter the game. The gender that a player identifies with is considered to be that player’s gender, which may or may not correspond with that person’s sex. This is commonly referred to as the gender maximum rule. USQ accepts those who don’t identify within the binary gender system and acknowledges that not all of our players identify as male or female. USQ welcomes people of all identities and genders into our league.
USE OF USQ RULEBOOK
US Quidditch grants permission for other member leagues of the International Quidditch Association to use the USQ rulebook. Any deviations from the rules therein must be clearly noted as part of that individual league's ruleset, not as part of the USQ rulebook.