Charms & Spells. Vol 1
written by Sergio
Guide of basic charms and spells for daily live. The Vol 1 presents 5 chapters as initiation in wizarding. The Vol 2 will introduce more complex spells for an avanced level.
Last Updated
05/31/21
Chapters
5
Reads
761
Hex, Charms and the way to dissable
Chapter 2
As we seem in the last chapter, there are some kind of hex and charms like "Locomotor Mortis" that we should know how to cast and dissable, these are some of them:
-"Rictumsempra": (Tickle Charm) produce tickles on your opponent body (stomach and ribs) making him can't move
-"Tarantallegra": (Dancing Legs Charm) makes your opponent dancing without can't stop it
The most known and typical spell to dissable these charms is "Finite Incantatem", it needs a lot of practise to perform it that you have to achieve doing the previous hexs.
Here we also introduce some charms which affect to your physical appearence:
-"Furunculus": which makes sprout grains
-"Densaugeo": enlarge your opponent teeth
-"Rictumsempra": (Tickle Charm) produce tickles on your opponent body (stomach and ribs) making him can't move
-"Tarantallegra": (Dancing Legs Charm) makes your opponent dancing without can't stop it
The most known and typical spell to dissable these charms is "Finite Incantatem", it needs a lot of practise to perform it that you have to achieve doing the previous hexs.
Here we also introduce some charms which affect to your physical appearence:
-"Furunculus": which makes sprout grains
-"Densaugeo": enlarge your opponent teeth