Hexagonis Communi
A book of hexes, third addition of 5. A book of hexes that may be useful to any Witch or Wizard open to learning them. Some Hexes may appear to be missing, this is because they were either classified as Charms, Spells, Jinxes, or Curses or were later entries and were added into the "New Additions" chapter of the book of curses, Verba Inprecatio.
* I will be releasing a book every morning until Verba Inprecatio*
Other Additions by this author:
Incantamentis de Magia (Charms)
Magicis Cantibus (Spells)
Ledictio Malum (Jinxes)
Verba Inprecatio (Curses)
Coming Soon from this author:
Mixtonis Incantatoris (Potions)
Bestiis et creatura Orbis Magicum (Creatures and Beasts)
Flora de Peculiari (Plants)
Wand Lore 101 (Wand Studies)
Last Updated
05/31/21
Chapters
7
Reads
819
Hexes A-B-C-D-E-F
Chapter 2
A
Anteoculatia: Turns the victims hair into antlers.
B
Bat-Bogey Hex: Causes the targets bogies to turn into bats and attack the target.
Bedazzling Hex: Relatively unknown effects, presumably contributes to a concealing charm.
C
Colloshoo: Causes the victims under shoe to be coated with a sticky ectoplasm rendering them stuck to the floor.
D
All current D incantations resign in the book of Spells, Charms, Jinxes.
E
Engorgio Skullus: Causes the targets skull to begin to enlarge and swell physically.
Entomorphus: Transforms the victim into a insectoid for a short time.
F
All current F incantations resign in the book of Spells, Charms, Curses, and Jinxes.