Charms Year One Notes
written by Desiree Crow
This is my notes on Year One of Charms. Most of them are highlighted and shortened to make sense to me. Green is for terms and blue is to either define the word or to explain further. To see my slide presentation: https://view.genial.ly/63617fe712521400196b2a6f/presentation-charms-101
Last Updated
12/20/22
Chapters
8
Reads
708
Lesson Seven: Categories of Spells
Chapter 7
Spell Categorization:
- The category that a spell falls into is based on the concentration and the end product and desired effect of the spell. All spells are organized into two groups: static and dynamic.
- The idea of categorizing spells came about at a Spellwork Convention in 2016. Many witches and wizards from all around the world attended this convention.
- Former Professor Filius Flitwick was there and learned about the new reform.
- It was at this convention that the two categories were hammered out and the beginning of spell categorization began.
Static Spells:
- Static spells are defined by Educational Decree Number 13 as “spells wherein one no longer has influence over the condition of the target once the casting has finished.” What this means is that static spells are spells that, once cast, have an immediate effect that you cannot change until the spell is complete. These spells require no prolonged concentration.
- Examples of these spells would be the Wand-Lighting Charm, Rocket Charm, and the Fire-Making Charm.
Dynamic Spells:
- Dynamic spells are defined by Educational Decree Number 13 as “spells wherein the caster may maintain some connection to and/or influence over a target, even long after the casting has been completed.’ This means that dynamic spells are spells where you must maintain a flow of concentration with the spell in order to keep the spell going. A loss of concentration before the spell is complete will result in--you guessed it-- an incomplete spell.
- Examples are the Meding Charm, the Severing Charm, and the Fire-Making Charm.
Severing Charm:
- The Severing Charm, invented at some point in the 1400s by a seamstress named Delfina Crimp, allows the caster to precisely cut the target they are focused upon.
- You can chop down trees or cut plants because their cells are very slow-moving and relatively simple. You may be able to give someone a scratch or papercut, or perhaps even something a little deeper, but doing serious harm with this spell requires years of practice and by that time it is easily overcome with a Shield Charm.
- Incantation: Diffindo (deef-IN-doe)
- Wand Movement: V-Shaped down and up, ending with a swish in the direction to cut.
- Willpower: Low
- Concentration: Moderate; The place to cut and depth of the slice
- Category: Dynamic
The Softening Charm:
- The Softening Charm temporarily modifies the properties of the target object, making it a bit squishy and slightly bouncy like some plush toys, but not soft the way a stuffed animal is.
- The object grows slightly lighter in weight, but it's closer to the consistency of a rubber ball than anything else.
- The charm is also useless against the living matter. Attempting to cast it upon a living thing causes nothing to happen to their living cells, though hair, nails, and fur might be a little softer for a short time.
- Incantation: Spongify (SPUHN-jee-fye)
- Wand Movement: S-Shape
- Willpower: Moderate
- Concentration: Moderate; The target object
- Category: Static