Charms Year One Notes

written by Desiree Crow

This is my notes on Year One of Charms. Most of them are highlighted and shortened to make sense to me. Green is for terms and blue is to either define the word or to explain further. To see my slide presentation: https://view.genial.ly/63617fe712521400196b2a6f/presentation-charms-101

Last Updated

12/20/22

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8

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Lesson Two: Spellcasting Basics

Chapter 2

Blood Status:



  • Squibs - Those who are born from a magical family, but don't possess any magical ability. Still possess the limited ability to detect magical activity or use magical devices. 

  • Mudblood - Children of muggles several generations removed from magical heritage possessing magical ability

  • Half-blood - Witch or wizard with one magical parent and one non-magical or Muggle-born parent.

  • Pureblood - Witches and wizards with no Muggles in their bloodline. Their blood is purely magical.


The Source of Your Magic:



  • No one knows for sure where your magic ability comes from.

  • Magic is somewhat the same way as breathing. We can do it without thinking, but the experience of reflecting on how we do it can be amazing. 

  • Your magical power is not a ball of energy at your center. It is in your veins, flowing through your body with your blood. Your mind and your thoughts guide your power to flow outward from your fingertips when your body would otherwise naturally keep it inside.


Spellcasting Components:



  • Spellcasting components are a breakdown of what is needed to perform a spell. 

  • Incantation: The ‘magic words’. They must be spoken with proper pronunciation or, at best, nothing will happen. Some wizards & witches can use spells without incantation, but that takes practice. Some though are natural at it. 

  • Wand Movement: The shapes you make in the air with your wand to help shape a spell. It is said that the wand movement along with the incantation help to gain the desired effect.

  • Willpower: the magical strength and focus needed to correctly perform a spell. It is the mental push that projects your magic and gives a spell the power it needs to work. Willpower is one of the most difficult components to master, but strong willpower is key to practicing advanced magic.

  • Concentration: centering your mind on your magic and the desired effect in order to make a spell work. It includes the target of your magic and what you want your magic to do.


The Three Flight Charms (plus the Hover Charm):



  • The three 'flight charms are the levitation charm, the Rocket charm, and Float Charm. These charms essentially do the same thing, but the only difference is the distance and height.

    • Levitation: Levitation Charm can be used on humans, however, this can only be done by very studied and practiced witches and wizards and should never, ever be attempted as a student. Doing so requires much concentration on all parts of the person and intense control over your magic. (DANGEROUS)

      • Incantation: Wingardium Leviosa (win-GAR-dee-um levi-O-sa)

      • Wand Movement: Swish and flick

      • Willpower: Low; Visualize your energy coming from your body and lifting the object.

      • Concentration: Moderate; on the thing you want to levitate



    • Rocket: This charm does not require that you be touching your target, which is a significant improvement. However, it is only capable of propelling an object straight up into the air and back down again. However the height is not very significant and heavier objects will move less, making this a fairly impractical charm with limited use.

      • Incantation: Alarte Ascendare (A-lar-tay a-SEN-day-ray)

      • Wand Movement: Quick swish

      • Willpower: High; determines how high the object will ascend before falling

      • Concentration: None



    • Float: Unlike the Hover Charm, this spell can target a distant object rather than requiring physical contact. Unlike the Rocket Charm, this spell involves controlled vertical movement. Objects can only be levitated a handful of feet into the air, and they cannot be directed to move any other way besides up and down.

      • Incantation: Fluito (floo-EE-toe)

      • Wand Movement: Jab then upward flick

      • Willpower: High to very high depending on the weight and distance of the target

      • Concentration: Moderate; should be maintained on the target object



    • Hover: One of the first spells devised to try to outshine the Levitation Charm is known as the Hover Charm. Once cast upon an object that you are physically touching in some way, it allows you to move that object up and down. 

      • Incantation: Levioso (lev-ee-O-so)

      • Wand Movement: Inward spiral then upward flick

      • Willpower: Moderate; determines how heavy of an object can be lifted.

      • Concentration: None





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