Charms 101 Notes

written by Teddy

Notes for lessons from the charms year one course

Last Updated

11/06/22

Chapters

7

Reads

526

Lesson 7: Categories of spells

Chapter 7

Spell Catogorization



  • The category that a spell falls into is based on the concentration and the end product and desired effect of the spell

  • Organized into two groups; static or dynamic

  • Categorizing spell idea came from a spellwork convention in 2016


Static Spell



  • Ex: Lumos, wand-lighting charm, Fire-Making charm

  • Defend by educational decree number 13 ; spells wherein one no longer has influence over the condition of the target once the casting has finished

  • Spells that one cast have an immediate effect that you cannot change until the spell is complete 

  • Requires no prolonged concentration


Dynamic Spell



  • Spells where in the caster may maintain some connection to and/or influence over a target, even after the casting has been completed

  • Spells where you must maintain a flow of concentration with the spell in order to keep the spell going

  • Ex: Mending Charm, the severing charm, Fire-making charm

  • Some spells that fall into both categories, depending on the effect that you want Ex: Fire making charm, static would be to ignite some target that you concentrate on, dynamic would be a jet of flames that can be conjured because of it's continuous effect


The Severing Charm



  • Incantation: Diffindo (deef-IN-doe)

  • Wand Movement: V-Shaped down and up, ending with a swish in the direction to cut

  • Willpower: Low

  • Concentration: Moderate; The place to cut and depth of the slice

  • Category: Dynamic

  • Invented at some point in the 1400's by seamstress Defina Crimp

  • Allows caster to precisely cut the target they are focused upon

  • Caster should finish sayng spell while performing a swish in the direction of the cut

  • Mishaps: Nothing happens, only partially severed, cut could be ragged, accidentally cut something not intended to be cut

  • Practice spell in open area

  • Not effective to animals and other life forms


The Softening Charm



  • Incantation: Spongify (SPHON-jee-fye) 

  • Wand Movement: S-shape

  • Willpower: Moderate

  • Concentrate: Moderate; the target object

  • Category: Static

  • Temporarily modifies the properties of the target object, making it squishy and slightly bouncy like a plush toy but not a stuffed animal, closer to a rubber ball

  • Ex: On a book could sink further into the cover, throw it on the ground and watch it bounce up a bit 

  • Less devastating than severing charm if casted immediatley

  • Mishaps: Nothing happening, wears off instantley, only slightly softend, doesnt bounce when dropped, lose softness far more quickly

  • Useless against living matter, attempting to cast it upon a living thing can cause nothing to happen to their living cells, through hair, nails, and fur might be a little softer for a short time

  • Metal and stone don't absorb magic for a noticable effect, expirienced witches/and wizards may be able to soften them if enough willpower is applied

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