Charms 101 Notes
written by Teddy
Notes for lessons from the charms year one course
Last Updated
11/06/22
Chapters
7
Reads
527
Lesson 6: Applying your will
Chapter 6
A Matter Of Will
- Willpower; mental power/strength represents physical power
- Measurment of one's ability to control their emotions, avoid bad temptations and make their thoughts and ideas known
- Ex: Wand-Lighting charm; no will, fire-making charm; fair amount of willpower
- Be cautious; more will you focus into a spell, the more violent if the backfire your spell fails
- Focus on the target of your spell with your mind, then think about the effect of the spell and nothing else, will subconciously cause the body to direct more magic toward your effect
- Using too much magic without having sufficiently practicing, can result in headaches, a good way to practice is through meditation
- Concentrations is one's ability to poinpoint what they want to affect with a spell and how the spell should act; Ex: Concentration determines where the water in the hose goes, willpower determines the amount of water being forced through the hose
The Levitation Charm
- Requires minimal power when first learning how to cast it, to lift heavier objects it requires a greater effort of will
- Exhibits minimal backfire even when exerting will
- Make sure to keep track of what is being concentrated on
- Making heavier object levitate requires more willpower throughout the casting of the spell
- Visualize magic flowing from you while performing the swish and at the flick, visualize extra magic embracing your target and making it light enough to move
- If you don't posess the willpower to make the object move the worst that happens is nothing
The Sticking Charm
- Used to stick one surface to another
- Historical record said spell was first employed, was used aboard roman battle vessels around approximately 100 B.C.E, witches and wizards would use this spell to keep objects from falling off ships during storms and to help fallen loose doors closed. Also used to stickify debris to enemy ships or prevents canons from firing
- Unlocking charm proved effective counterspell, and made sticking charm unpopular
- Incantation: Astricus (a-STRIK-toose)
- Wand Movement: The infinity symbols starting and ending in the center, encircling the two objects
- Willpower: High; determines how long the objects will remain stuck and how hard they are to seperate
- Concentration: Medium; on the two parts that should be stuck together
- Doesn't work on living animals
- Spell failure; two objects not sticking together, wrong objects sticking together, caster being stuck to the floor, or other odd instances
- Willpower most essential aspect in this spell