Defense against the dark arts year one notes
Notes from the lessons in the DADA-101 course
Last Updated
11/06/22
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Lesson 1: Intro to DADA
Chapter 1
Dark Arts- Anything that has the intent to harm, injure, or even kill another person
- Once the dark arts have a hold of you, they never let you go, as dark arts corrupt your soul, it will also corrupt your body
- 1995 -1998 Voldemort worked to attain power after regaining human form (lost his form in 1998 when attacking Potter family)
- 1997 Voldemort succeded and in position to change the world
- Deatheaters laws only lasted 1997-1998
- 1997-1998 DADA course disbanded into the dark arts
- Dark arts can never be defeated, or completely known, can only hold them back
Five dark magic categories:
- Dark spells
- Dark potions
- Dark creatures
- Dark artifacts
- Dark practices
Dark spell- Any spell cast with the intent to harm others
The dark arts: The three spell categories:
Jinx- The first and lowest level of Dark spell. Usually will not cause much harm, and considered a minor irritation. Does not cause lasting damage. Ex: Tripping jinx, Stinging jinx, Knock-Back jinx.
Hex- Second level. Does more lastin damage. Major inconvenience, moderate amount of suffering. Reverse through the use of hex breaker. Ex: Bat-Bogey Hex, Hurling Hex, Densaugeo
Curse- Third and final. Cast with intent to severly harm or potentially kill the target. Ex: Reductor Curse, Full body-bind Curse, Conjunctivitis Curse
Unforgivable Curses- Darkest spells known to wizard kind. Use of any will land you in Azkaban.
The wand-lighting and wand-extinguished charms
- Lights up the tip of the wand like a flashlight
- Light yellow color when properly cast, requires very little concentration or willpower.
- Helps with dark creatures with light aversion
- Needs to eventually be extinguished
Incantation: Lumos (LOO-mos)
Wand movement: Move wand up into a counter-clockwise loop
Incantion: Nox (NOCK-ss)
Wand movement: A flick of the wand os lsight jab in any direction
Concentration: None
Willpower: None