Magic: Charms And Spells For Everyday Use
[Warning: Some of this is not canon, but is adhering to general canon-based rules]
Have you ever wanted to have a charm that makes you more beautiful? A spell, perhaps, to make your brooms do the sweeping themselves? Or maybe one to refill your cup without you having to get up? Magic: Charms and Spells for Everyday Use is a comprehensive, alphabetical list on how to cast 60 spells, with their incantations, pronunciations, wand movements and uses all included.
Last Updated
05/31/21
Chapters
2
Reads
5,407
60 Spells And How To Cast Them
Chapter 2
Here's the list of 60 spells you won't remember not using after you learn them.
- Amplifying Spell – Sonorus (SAWN-o-russ), touch wand to target. Amplifies the sounds
coming from the target, can be used instead of a megaphone.
- Animating Spell – Res Momentum (REZ mo-MEN-tuh’m), tap the target with wand. The
object does what you wish it to, but its first few times may not be very
successful, as the more it does the task the better it gets at doing it.
- Atmosphere Charm* – Tempestas Mutato (tem-PESS-tass moo-TAH-toe), point wand and draw
circle. Can be used to change the
weather in a small area. Became a problem in the Ministry of Magic after two of
these charms malfunctioned and rained in peoples’ offices.
- Bandaging Charm – Ferula (feh-RULE-ah), two vertical (left to right then right to
left) swishes over injury. Best used for broken bones, torn muscles and ripped
tendons that cannot be healed with Episky
(see below).
- Banishing Charm – Depulso (dee-PULSE-oh), swish wand. Removes the target from the
immediate area.
- Beauty Charm* - Perfecta Specio (per-FEH’CK-tah SPEE-see-oh), tap wand against
target. A charm that makes you appear more beautiful to everyone, for a limited
time. Caution: Do not use in the presence
of Muggles.
- Bird-Conjuring Charm – Avis (Ay-viss), draw two loops. Is used to summon whatever bird you
wish from its natural habitat to you, then it goes back once you are finished
with the spell.
- Boggart-Repelling Spell – Riddikulus (rid-ICK-you-luss), jab wand at target. Works best when
you are thinking of something humorous; the Boggart appears in a way which
seems funny, undoing the creature’s fear-inducing capabilities.
- Bouquet-Making Spell – Orchideous (or-KID-ee-uss), hold wand. Makes a bouquet sprout from
the tip of the wand. Often used when forgetting a birthday or anniversary.
- Cheering Charm* - Beatio (BEE-tea-oh), draw a shallow U shape, like a smile. Makes
the target unfailingly happy when cast correctly. If overdone, the target
bursts out into a fit of hysteric giggles until the spell wears off.
- Chest-Opening Charm - Cistem Aperio (SIS-teh’m ah-PEAR-eeoh), point wand at target.
Unlocks and opens any target chests, but just breaks the lock and hinges when overdone.
- Cleaning Charm* - Laventurus (lah-ven-TURE-uss), point wand at target. Gets rid of
all dirt, dust and unappealing stains on the target.
- Clothing Colour-Changing Charm – Multicorfors (mull-tea-COR-fours), swish
wand over target. Changes the colour of the target clothing.
- Colour-Changing Charm – Colovaria (coll-oh-VAR-ee-ah), point wand at target. Works best on
hair. Often used to prank people while they are sleeping.
- Concealing Charm* - Dissimularus (diss-sim-you-LAR-uss), point wand at target. Makes
the target invisible and undetectable by most means, including any magical
properties, except the Homonoculus
charm, the Homenum Revelio charm and
Secrecy Sensors. Can be permanently cast on objects such as the fabled Cloak of
Invisibility. (Also, if you are an enemy, then you can be revealed by Cave Inicium.)
- Containment Charm* - Introitus (in-TROY-tuss), draw a line between the target and the
container. Contains the first object inside the second, often used for runaway
creatures such as Boggarts.
- Enemy-Revealing Charm - Cave Inimicium (CAH-vay in-ee-MISS-see-um), skyward flourish. A
charm that can be used in protective spell barriers, it reveals any enemies
that may be hiding and get touched by the spell. Useful against Dissimularus.
- Engorgement Charm – Engorio (en-GORE-gee-oh), jab wand at target and flick up. Makes
the target grow. When cast incorrectly, this can make it not grow very much if
putting too little effort in or too large if overdoing it.
- Eradication Spell – Deletrius (duh-LEE-tree-uss), draw a circle around the target.
Disintegrates the target.
- Erecting Charm – Erecto (eh-REH’CK-toe), swish wand upwards. Puts up tents,
gazeboes, etc.
- Explosion Spell - Bombarda/Bombarda Maxima (bomm-BARR-dah MAH’CK-sih-mah), jab wand at target. Makes an explosion
where the caster points their wand. Bombarda
Maxima is a more powerful version than the original.
- Feather-Light Charm* – Levisioso
(leh-vih-see-OH-soh), draw an S shape over the target. Makes the target lighter
and easier to carry as long as the spell is active.
- Fire Charms –
- Incendio (in-SEN-dee-oh), slow upward arc and jab at target. Used more
for moving flames that can be directed by the wand. - Lacarnum Inflamare (lah’ck-ARE-num in-flam-ARE-eh), slow upward arc and point at
target. More often used for close range flames in short bursts, like for
lighting a candle.
- Floating Charm – Fluito (flue-EE-toe), jab wand at target then upward flick. Has
little benefits over Wingardium Leviosa,
as it can only move a target up and down a few feet in the air.
- Gluing Charm – Epoximise (eh-poh’cks-im-EE-say), draw an X over the target
(already where you want it to be glued). Useful for sticking things into books.
It is not permanent, however, and is therefore better for posters than Infinte Angulumus (see below).
- Gripping Charm* – Confortanus (cohn-four-TAHN-uss), downward swish towards target.
Makes the target easier to grip and hold.
- Head Bubble Charm* - Caput Nitio (kah-PUHT NEE-tea-oh), point wand at target. This
creates a bubble around the face that can be used to breathe underwater, in
climates with less air or through dungbombs. Witches and wizards with bad
breath beware.
- Healing Charm – Episkey (eh-PISS-key), draw a circle around the injury. Used to
heal minor injuries, such as small broken bones (toes, fingers, noses) or small
scrapes.
- Hover Charm – Levioso (leh-vee-OH-soh), draw an inwards spiral then flick up. Not
to be confused with Levisioso. This
is even worse than Fluito, only
letting the target hover a few feet above the ground without moving.
- Human Presence-Revealing Spell – Homenum Revelio
(HOH-men-uhm reh-VELL-ee-oh), swish wand over area to be revealed. Good if you
are keeping a secret, this spell alerts the caster to any humans that touch the
spell.
- Inflating Jinx – Inflatus (in-FLAY-tuss), draw an outwards spiral. Often used by
school students to pester their peers. The size of the inflation depends on the
size of the spiral that is drawn.
- Levitating Charm – Wingardium Leviosa (win-GAR-dee-um lehv-ee-OH-sah), swish and flick
downwards. The closest magic has come to flying, it lets the caster move the
object anywhere in the air, but it cannot be used on humans. The spell has been
known to set the target on fire (and even cause a small explosion) when cast
incorrectly.
- Lifting Charm – Ascendio (ah-SEN-dee-oh), point wand upwards. Shoots the caster
into the air, useful for getting out of water quickly.
- Lighting Charm – Baubillious (boh-BILL-ee-uss), point wand. Sends a bolt of
lightning from the wand tip to wherever it is pointing. Will always go in a straight line.
- Locomotion Charm – Locomotor (loh-koh-MOH-tor), point wand at target. Allows the
caster to move the target by directing it with their wand.
- Mending Charm – Reparo (reh-PAH-roh), draw an inwards spiral with the size
depending on the object. Will only piece together the fragments of the broken
object that the caster can see. It works best when using it for repairing
shattered/ripped items, dents and scratches not being fixed as well as pieces,
and the charm does not work on metal objects very well – the closer to the time
of breaking, the better. Multiple casts of the spell on one object will damage
the structural soundness.
- Momentum Stopping Spell - Arresto Momentum (ah-RESS-toe moh-MEN-tuhm), wave wand. Stops the
target moving, useful for avoiding crashes and/or falls.
- Moving Charm – Mobilarbus (moh-bill-ARE-buss), point wand at target. Similar to Locomotor, but slightly more powerful.
- Muffling Charm – Muffliato (muff-lee-AH-toe), draw a small X over target. This makes
the target’s ears fill with white noise so they cannot hear any conversations
going on around them. It can also be used on objects, so that whoever passes by
the target hears white noise. Often found on broom cupboard doors.
- Permanent Sticking Charm* - Infinte Angulumus (in-finn-EE-tay
aang-you-LOO-muss), tap the corners of the object. Permanently sticks two
objects together, or one to the other. Infuriates parents and guardians who
find that their children have used this on posters; it is probably a better
idea to use Epoximise.
- Pyrography Charm – Flagrate (flah-GRAH-tay), draw desired shape over target. Burns the
drawn shape into the target. Saying the incantation slowly gives more time for
a design to be drawn, but it is still limited, so it is more often used with
non-verbal magic, similar to Diffindo.
- Refilling Charm* – Adimpleus (ah-DIM-plea-uss),
swish upwards at target. Refills any container with what it previously
contained; it must be empty before using the spell.
- Rocket Charm – Alarte Ascendare (ah-LAR-tay ah-sen-DAHR-ray), quick swish of the
wand at the end of the spell. Is possibly the most useless of the attempted
flying charms, sending the target shooting into the air for a small amount of
time, heavier objects going less high.
- Sealing Charm – Colloportus (coll-oh-POUR-tuss), two horizontal strokes and two vertical
strokes. Seals an object so that it can only be opened from the inside, leaving
many ignorant witches and wizards without their most valuable possessions. Like
Muffliato, it is often found cast
upon broom cupboards.
- Severing Spell – Diffindo (dih-FINN-doh), draw the outline cuts to be made. Was
originally used by clothes-makers. Saying the incantation slowly gives more
time for a design to be drawn, but it is still limited, so it is more often
used with non-verbal magic, similar to Flagrate.
- Silencing Charm – Silencio (sih-LEN-see-oh), draw a horizontal line over target. Disables
the target from making any sound at all.
- Sleep Charm* - Dormio (door-ME-oh), tap wand against target. Instantly makes the
target fall asleep, good for crying children, but immensely hard to master.
- Softening Charm – Spongify (SPONGE-ih-fiy), S shape then point at target. Used for
protection, mostly, it makes the target feel spongy and soft. The effect only
lasts for about five minutes on average, so it must be recast if it will be
used for longer, but the more power put into the spell the longer its effects
will last.
- Sparks Charms – jab wand in the desired
direction. Sends a line of sparks from the tip of the wand. Periculum is used as a flare or signal
for help. - Green*: Sagittio Viridum (sah-JIT-tea-oh
veh-RID-ee-um) - Blue*: Sagittio Hyacinthium (sah-JIT-tea-oh
high-ah-SIN-thee-um) - Red*: Periculum or Sagittio Rubrum (per-IH-cue-lum)
(sah-JIT-tea-oh RUE-brum)
- Summoning Charm – Accio (ACK-ee-oh), point wand at target/general direction of target.
After the main incantation the object being summoned must be said, the more
specific, the better. The caster does not necessarily need to know where the
object is. Objects can also be bewitched to ignore this spell, such as the
Sword of Godric Gryffindor.
- Switching Spell* – Commutarus (comm-you-TAH-russ), draw a line between the two targets.
This swaps where the targets are.
- Undetectable Extension Charm* - Ignoreturus Dilatatio (ig-nore-reh-TURE-uss
dill-lah-TAH-schee-oh), outwards spiral then flick downwards. This charm
extends the interior of an object, the size being determined by the size of the
drawn spiral, without changing the exterior. It is impossible for anyone to
tell the object is enchanted unless they are told about it. Interestingly, the
TARDIS from the Muggle television show Doctor
Who appears to have this charm.
- Unlocking Charm – Alohomora (ah-loh-hoh-MO-rah), jab forwards and a full twist. Used
to unlock things, unable to be used against Colloportus
as the latter was originally a counter-measure against thievery after Alohomora was created.
- Wand-Extinguishing Charm – Nox (NOH’CKS), swift flick to the right.
Extinguishes the wand the caster is holding, a counter-charm to Lumos.
- Wand-Lighting Charm – Lumos (LOOH-mohse), draw a single loop. This lights the tip of the
wand. It has multiple variations, the most notably being Lumos Maxima, where the caster can throw a bit of light across a
large distance, Lumos Duo, where the
light shines very brightly and can defend against ghouls, and Lumos Solem, which summons sunlight.
- Water Eruption Charm - Aqua Eructo (AH-kwa ee-RUH’CK-toe), point wand. This makes water
pour out of the tip of the wand. The caster must be careful to focus, for the amount
of water is controlled by the caster.
- Wound-Closing Spell – Vulnura Sanentur (VUHL-nure-ah seh-NEN-ture), wave wand over wounds.
Used for larger, piercing-weapon wounds such as sword strikes, must be repeated
until the wound closes or it will not close properly.
I hope that you all find great use in these charms and spells, and that they prove themselves helpful in all your endeavors.
*All spells with an asterisk are known, canonical spells that do not have incantations. I have taken it upon myself to create them, using Latin as a guideline and following the basic rules to incantations.