Charms Notes - Year 1
PLEASE DO NOT COPY! This is for review purposes only and not to be used for journal entries, as that is plagiarism. Thank you for reading and I hope you pass the exam! Feel free to message me with possible errors (I'm not perfect!) Thanks!
Last Updated
02/14/22
Chapters
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1,031
Wand Properties and Movements - Lesson 3
Chapter 3
Wands are all unique and require a person to perform magic
They seek out witches and wizards they feel a connection with
Length is normally between 9 and 14 inches
Longer wands are mainly used by taller wizards
Shorter wands tell of a lacking character
Flexibility shows the owner’s willingness to change
The can be called: pliant, spring, whippy, firm, stiff, unplaiable, or more
Wood for wands only comes from the right trees which are very hard to find
The best wands only have one wood type
Sometimes exceptions can be made with a different wood for the handle
Core materials are mainly: unicorn hair, dragon heartstring, and phoenix tail feather
They can sometimes be other cores but the wands are less strong
When multiple cores are used the wand can explode
Wand movements are essential to a beginner’s spells
Targeted spells almost always need your wand to be pointed at the object
You must have every detail right to cast a spell
Practice is needed
Mending Charm
Reparo (reh-PAH-roh)
Inward pointed spiral (constant)
Supposedly created by Orabella Nuttley who repaired the Colosseum after a fight
This spell can only fix NON-MAGICAL items
It can only fix SMALL damages
You must sustain all concentration and willpower
Unlocking Charm
Alohomora (al-LOH-ha-MOR-ah)
Backward S curving up at the end
This may not work depending on the spell used to lock
You must envision the lock opening
You must start the movement when you start the incantation and end at the same time