Charms Notes - Year 1

written by Willow

PLEASE DO NOT COPY! This is for review purposes only and not to be used for journal entries, as that is plagiarism. Thank you for reading and I hope you pass the exam! Feel free to message me with possible errors (I'm not perfect!) Thanks!

Last Updated

02/14/22

Chapters

8

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1,031

Wand Properties and Movements - Lesson 3

Chapter 3




  • Wands are all unique and require a person to perform magic





    • They seek out witches and wizards they feel a connection with




    • Length is normally between 9 and 14 inches





      • Longer wands are mainly used by taller wizards




      • Shorter wands tell of a lacking character





    • Flexibility shows the owner’s willingness to change





      • The can be called: pliant, spring, whippy, firm, stiff, unplaiable, or more





    • Wood for wands only comes from the right trees which are very hard to find





      • The best wands only have one wood type





        • Sometimes exceptions can be made with a different wood for the handle






    • Core materials are mainly: unicorn hair, dragon heartstring, and phoenix tail feather





      • They can sometimes be other cores but the wands are less strong




      • When multiple cores are used the wand can explode






  • Wand movements are essential to a beginner’s spells





    • Targeted spells almost always need your wand to be pointed at the object




    • You must have every detail right to cast a spell





      • Practice is needed






  • Mending Charm





    • Reparo (reh-PAH-roh)




    • Inward pointed spiral (constant)




    • Supposedly created by Orabella Nuttley who repaired the Colosseum after a fight




    • This spell can only fix NON-MAGICAL items




    • It can only fix SMALL damages




    • You must sustain all concentration and willpower





  • Unlocking Charm





    • Alohomora (al-LOH-ha-MOR-ah)




    • Backward S curving up at the end




    • This may not work depending on the spell used to lock 




    • You must envision the lock opening




    • You must start the movement when you start the incantation and end at the same time




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