Necromancy
A description of necromancy, the necromacer, the gates of death, and what lays in them.
Last Updated
05/31/21
Chapters
11
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4,498
The Gates Inside Death
Chapter 3
Death is described as an infinitely wide river, spanning the horizons. Almost everything in Death is a bleak grey, and a subtle grey fogginess limits visibility. The river may also contain and conceal hostile dead beings, who attack living travelers. Only Necromancers can cross the boundary at will. Dead spirits can cross only when aided by a Necromancer, or when the border is weakened by a concentration of (often violent) deaths.
Death consists of Nine Precincts divided by Nine Gates, through which a grey river flows. Dexterity and great willpower are required to resist the current, which is psychological as well as physical. There exists a Magic spell by which Necromancers can easily pass back through Gates; Dead cannot do so unless they are very powerful. Each Precinct contains a different peril.
The First Precinct is mostly knee-deep water, but has eddies and pools dangerous to the interloper. It can be thought of as the entrance to Death. Its Gate is a huge waterfall.
The Second Precinct has pitfalls throughout its domain and low visibility; its Gate is a whirlpool.
The Third Precinct has slightly warmer ankle-deep water and visibility is slightly improved. Periodic, irresistible waves carry dead creatures through the Gate (a wall of mist), often beyond the final Ninth Gate.
The Fourth Precinct has a low concentration of Dead, as most of those who reach it have been stunned by the Third Precinct's waves, and are carried easily to the dangerous and deceptively short waterfall that comprises its Gate.
The Fifth Precinct is too deep to wade, and must be crossed by a thin black bridge that frequently attracts dead creatures. The water in the Fifth Precinct has strong mutagenic properties, and is implied to be partially responsible for the monstrous appearance of some Greater Dead and necromancers. The Gate is a vertical river rising from the floor.
The Sixth Precinct has no current, and its water is present as a shallow pool. There are many Dead creatures in this Precinct, some of whom are Greater Dead. The Gate has no substance and can appear anywhere, but appears as a lift bordered by a cylinder of water.
The Seventh Precinct is not described, though presumably it is similar to the First and Fourth Precincts. Its Gate is a line of fire that stretches across the river.
The Eighth Precinct resembles the First and Fourth, but interspersed with flashes of fire. The Eighth Gate is a wall of darkness, which needs a spell to send a necromancer into the Ninth Precinct.
The Ninth Precinct is an endless pool of deep, still, clear water. It is warmer than the other precincts and there is no fog, allowing a necromancer to see in every direction. The Ninth Gate, resembling a starry sky, confirms the final death of any who look upon it, except those to whom remain a native span of years. Those claimed by the Gate rise at varying speeds and vanish, never to return.