The Complete Arithmancy Anthology Vol I: A Beginners Guide to Arithmancy

The first volume in the unabridged study of the complex subject of Arithmancy, which contains: "Vol. I: A Beginners Guide to Arithmancy," "Vol. II: Lower Level Arithmancy," "Vol. III: Intermediate Arithmancy," "Vol. IV: Higher Level Arithmancy," "Vol. V: Really Quite Advanced Arithmancy," "Vol. VI: Expert Arithmancy," and "Vol. VII: A Survey Into the Ongoing Research in Arithmancy."

Last Updated

08/11/21

Chapters

6

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2,366

Chapter 3: The Number Two

Chapter 3

We will now provide a similar evaluation and study for the number 2. Firstly, as previously mentioned in the last chapter, the number 2 carries strong ties to combination, duality and pairings. Secondly, we will examine the concept of "evenness." It measures at about 242nw. 


 As to the concepts of duality and pairing, we find that the strongest connections are always formed between two points, and so any magic requiring connection or combination usually involves the number two in some way on account of its strong magical potential. For example, to maximize magical potency, units of 2 are extremely common in the creation of potions that involve unifications and connections especially between two items (e.g. Love potions, far-seeing potions, composition connections [or what muggles call voodoo], binding/sticking potions, agreement potions, etc.). Even the pairing of two different things together has the same effect. As potions that involve using one of each type of ingredient and blending them into the potion at the same time almost always have a magical effect involving unification, combining features or traits, or creating a magical connection between subjects. In spells cast with a wand that have effects of this nature, we see the same. For example, Epoximise (the spell that binds objects together) is most powerfully cast when the wand is pulled back and forth in two swift movements. It is also true that this connection spell is most powerful when two objects are bound together instead of more. And binding four objects together is a stronger spell than binding three because of the eveness of the number 4 and its similarity to 2 (we'll get to this in a moment). All of these features would leave witches and wizards wondering in their charms class if they are not using the spell correctly, while only a mere understanding of the Arithmancy behind these spells would aid them immensely. It is a shame that Arithmancy is often written off as "too-difficult" or "overly-complicated" when it can lead to so much stronger magic.  


Secondly we will discuss the quality of evenness. The number 2, as one of the seven magical numbers, carries a very strong magical potency, and like the number 1 it is an important number for defining existence. For example, as we talked about in the last chapter all number must have a unit of 1 of them in order to exist. So all numbers are created by combinations of the number one. In the case of the number 2, half of the numbers are created by combinations of the number 2 and half of them are not. This is where we develop the concept of odd and even numbers. These numbers are termed such because being divisible by the number 2 leads to symmetricality, while odd numbers (which are divisible by the number 1 and not the number 2) have what wizards call an "offset" or a "lilting nature." These numbers can not be equally separated in two; thus, by nature, even numbers have a stronger magical potency for facilitating equal distribution, level dispersion, and general completeness even. The human body has two hands, two ears, two feet, two nostrils, and two brain lobes. This shows our symmetricality and completeness, and it is from this base that spells we use to mirror the same energy of completeness oftentimes manifest as the number 2.


The witches and wizards at Ilvermorny school have published excellent work delving into the nature of the number 2. It is so powerful that even muggles are aware of it, as you will almost always find muggle units being sold in even numbers (it gives them the feeling of completeness) six packs of drinks, a dozen eggs, 6 pc. nuggets, etc. Even if a muggle only wanted to purchase one item, there is a deal called a buy-one-get-one, simply because the magical potency toward completness in the number 2 is so potent that it affects muggle behavior. However, you will learn about all of these in your muggle studies class. As for now this is a sufficient introduction to the properties of the number 2. 


Chapter Recap:



  • The number 2 has (quite fittingly) two notable magical potency applications

  • The number 2 is strongest when involved in combination and binding. relationships and connections are strongest with the number 2.

  • Units of 2 ingredients are often found in potions utilizing this potency (i.e. love potions...)

  • The number 2 is the foundation of the concept of eveness. Where every other number feels odd, lilting, offset, or off balance--each of the numbers divisible by 2 exudes a completeness and stability.

  • This magical potency is so strong that it affects muggle behavior such that they only carry or pass around items in even-numbered units to make them feel complete.   


 

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