The Dark Arts

A compilation of compiled philosophy, magical knowledge, history, and other subjects relating to the Dark Arts and its branches. Enjoy an educative, plentiful experience into delving the reaches of this fascinating and turbulent magical art. A simplified practitioner's guide to basic Dark Spellcasting, Brewing, and other areas of interest.

Last Updated

05/31/21

Chapters

2

Reads

1,433

Learn :Dark Spells:

Chapter 1

In this chapter, you will receive information on the meaning of the Dark Arts, its capabilities, and a variety of factual descriptions regarding this dangerous magic. The following topics will be ascribed;

  • Dark Magic
  • Stigma and Ethical Consequences
  • Potions
  • Minor Jinxes
  • Stereotypes
  • Magical Creatures
  • Overview and Summarization

Dark Magic, although used with the intention to harm or even kill an offender, is not necessarily evil in form. Like all things, light magic could be also used for evil acts, while dark magic could be used for good. Unfortunately, historical figures such as the infamous Death Eaters and the Dark Lords created a negative connotation towards the barest mention of this sacred tutelage. Salazar Slytherin, a founder of Hogwarts School of Witchcraft and Wizardry, was not of ill nature and had his fair share of horrific acts. Bigotry and discrimination has been linked to Dark Magic since Salazar's time, as well as misconceptions of practitioners.
Dark Wizards, labelled due to their overzealous use of the Dark Arts, are simply those judged to be on the wrong side of the line. These people have relation only to the use of these spells, not through ideals and thought. Thus, people who practice the Dark Arts do have the opportunity and freedom to decide between the Light and the Dark, and how to use their newly learnt powers.
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Immortality is not scorned by any means but the ways of achieving that end bares heavily on societal notion of morality and ethical standards. Horcruxes, for example, splits the user's soul into parts by the grisly act of murder. In return, however, is the tempting gift of immortality; eternal life. This is a goal for many alchemists, wizards, and muggles alike to obtain a free and endless source of life and happiness.
Thus it is not the nature of the spell which harms, but its intention. The intention of immortality is a human belief and desire, how can it truly be stigmatized should those who disgrace it crave it for themselves? Transfiguration, which transforms animals, organisms, and potentially humans alike into inanimate objects? Death is but the end result for any living being of limited life.
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Jinxes, for instance, cause a minimal amount of harm for personal amusement. Even light wizards take part in learning these small parlor tricks for entertainment purposes. Still, Dark Magic can be used for protection. The Knockback Jinx can be used to provide distance between attackers and prepare for an escape. The Oppugno Jinx can be used in a confrontation or a dire situation to assist in offense or defense.
Jinxes are only of mild discomfort and, in a majority of cases, does not cause permanent or fatal harm. They are the daily, comedic aspects of our lives which we never associate with the Dark Arts.
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Potions in the Dark Arts are innumerably effective and potent. From bodily regeneration or devastating effects, the right brew could cause more harm or aid than any other option. Though the power is great, it is reflected in its difficulty to brew successfully and gather ingredients. A regeneration potion could restore a maimed or disfigured person back into a healthy, complete body of their own.
These medical advancements could bring about a new age should the social stigma of its study is expelled.
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Dark Creatures, assigned such due to the abundance of danger in approaching one and its consequences, could spell out the end of the most influential or renowned wizard or witch. Dementors, soul sucking wraiths, are amongst the most powerful and feared creatures of the Dark. Used as guards in Magical Britain's notorious prison, Azkaban, as well as an executor for the Ministry of Magic's affairs and executions.
Basilisks have petrifying eyes which, compared to Medusa the Gorgon, could turn a person to stone. Humanoid creatures such as Vampires and Werewolves have a tendency to "infect" humans into their kin and holds the intelligence and strength that rivals any other pureblood, halfblood, or muggleborn.
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Thus, to the end of the short chapter, is not an overtly detailed essay but rather a small step to a deepening understanding of magical culture, society norms, and the Dark Art's role in all these areas.

~ Soleil Boneneck

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