Guide To Hogwarts Mystery Year One
written by Andrea Nightshade
what the title says ;)
Last Updated
05/31/21
Chapters
11
Reads
840
Chapter 6
Chapter 6
The player meets Penny Haywood who says thank you to them for dealing with Merula. Penny offers to help the player when they need it. The player and Merula then find Snape who tells them he would make them leave the school for their actions but Albus Dumbledore would want them to receive detention. They are then interrupted by Argus Filch who mentions a vault in a corridor to Snape, who then leaves to investigate.
Merula deduces they are talking about the cursed vaults and follows them and the player then decides to follow Merula. Snape asks Filch who else knows about the vaults and ice and then decides to inform Dumbledore and deduces it may be connected to the player's brother. The player wonders why Merula would be looking for the vaults and then tells Rowan what happened.
The player has the choice of how to tell Rowan what happened, and persuade them to join the plan the player created to find out more about the cursed vaults and cursed ice. They then head to the corridor where they search for any clue which may lead them to the vaults. They eventually decide to open a door leading off the corridor, only to find the door was locked. They hear a noise and abandon the locked room.
Merula deduces they are talking about the cursed vaults and follows them and the player then decides to follow Merula. Snape asks Filch who else knows about the vaults and ice and then decides to inform Dumbledore and deduces it may be connected to the player's brother. The player wonders why Merula would be looking for the vaults and then tells Rowan what happened.
The player has the choice of how to tell Rowan what happened, and persuade them to join the plan the player created to find out more about the cursed vaults and cursed ice. They then head to the corridor where they search for any clue which may lead them to the vaults. They eventually decide to open a door leading off the corridor, only to find the door was locked. They hear a noise and abandon the locked room.