First Years Guide to Ace Defense Against the Dark Arts: A Study Guide
This book is intended for all who need a quick study reference guide for DADA-101. It has a glossary of terms & its appropriate meanings for the entire course. Each chapter is based on a lesson; where it won't go into grave detail, but will give you the necessary components to study for upcoming tests & assignments. This does not include mid-term & final exams. All detailed information about each topic is in your official lessons with the Professor. DO NOT COPY AS IT IS PLAGIARISM!
Last Updated
05/31/21
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Defense Against the Dark Arts Glossary
Chapter 1
Apparating ⊱ A type of way to travel by magic.
Beast ⊱ One of the three groups of life forms that the Ministry of Magic is aware of.
Being ⊱ Any living entity that has an understanding of the magical laws & is responsible for creating these laws.
Blast-Ended Skrewts ⊱ Creatures that take form between fire crabs & manticores.
Bowtruckles ⊱ Tree-like creatures that are very protective of their land.
Concentration ⊱ The mental method that directs your magic on an object to achieve a result. Focus is another word for this.
Dark Arts ⊱ Anything that aims to hurt, wound, or assassinate a person.
Dark Spells ⊱ Any incantation with the purpose of tormenting others.
Death Eaters ⊱ Voldemort's closest followers.
Dementors ⊱ Dark creatures that feed on human happiness.
Doxies ⊱ Looks like Pixies, but are more vicious.
Doxycide ⊱ A black substance with a horrible smell. It will only last for a few hours & when sprayed, the Doxies will be immobilized.
Dynamic Spells ⊱ Hits the target, but will need more concentration for the spell to last longer.
Fire Crabs ⊱ Crabs that shoot fire at their enemies.
Gargoyles ⊱ Statues that are seen on top of old buildings.
Gemologist ⊱ A person who studies gems.
Ghost ⊱ A spirit of a person that is left behind after the person passes away.
Gnomes ⊱ Little creatures that live in gardens.
Gytrashes ⊱ Ghost dogs that come in packs.
Hags ⊱ Ugly type of human-like witches.
Imps ⊱ Lives in swampy regions & are real pranksters.
Incantation ⊱ Saying the spell.
Jarvey ⊱ Creatures that hunt down Gnomes.
Knockback Charm ⊱ Pushes your target backwards.
Magical Exhaustion ⊱ Each time you cast a spell, you are using magical energy that comes from inside you.
Poltergeist ⊱ A spirit who has an intent to cause mayhem.
Revealing Charm ⊱ Shows hidden messages that are concealed by magic.
Spirit ⊱ A particular group that was designed for ghosts.
Static Spell ⊱ Hits the target instantly & ends just as fast.
Verdimillious Charm ⊱ One part is for combat purposes & the other part is to reveal Dark objects.
Wand-Extinguishing Charm ⊱ Will put the light out from your wand.
Wand-Lighting Charm ⊱ Lights the tip of a wand like a Muggle flashlight.
Wand Movement ⊱ To aid the channeling of magic.
Willpower ⊱ The magical impact you bring into play to make the spell present itself. Basically, invisible strength.
Wizard's Council ⊱ The first form of government before the Ministry of Magic.