DADA
written by Louisa S R W
A Guide to Defence Against the Dark Arts
Last Updated
05/31/21
Chapters
3
Reads
761
A-Z
Chapter 3
A – Aurors: The Wizarding Police. If you want to know more I have a book.
B – Boggart: A Shapeshifter that plays off of our fears and has no distinct form.
C – Curse: So many curses so little time, with the intent to cause harm.
D – Dueling: a combat sport popular among the wizarding community.
E – Expelliarmus: The most important spell for any young witch or wizard. The disarming spell.
F – Fear: several different categories are mentioned for fear. Internal and External, Conscious and Subconscious.
G – Ghosts: A few just from the spirit realm that are useful to know. Known Ghosts are The Grey Lady.
H – Hex: Major Inconvenience with moderate suffering
I – Imp: A small trickster creature.
J – Jinx: Minor Irritation spell
K – Kappa: A Creature from Japan that is always useful to know how to defend yourself against.
L – Leprechaun: Native to Ireland they have a pranking reputation.
M – Merpeople: Half human half fish. Live underwater and sing beautifully when underwater.
N – Nox: Wand-extinguishing charm
O – Obliviate: To take away a memory is a powerful thing.
P – Pogrebin: Creature with a hairy body and a head like a rock.
Q – Quadruped: Anything with four legs
R – Revealing Charm: to reveal hidden or dark magic
S – Spirit: Not of the Living
T – Tentacles: the tentacles of animals work mainly like muscular hydrostats. Some kinds of tentacles have both
sensory and manipulatory functions.
U – Unlocking charm: to get yourself out of a sticky situation
V – Vampires: Dark Creatures, famed for biting people in the neck.
W – Werewolves: People with Lycanthropy disease. They appear normal and then on a full moon turn into a beast.
The illness can be controlled perfectly well with wolfsbane.
X – Xenophilius: Names can mean a great deal this one means “one who loves the strange” in Greek
Y – Yeti: Magical beast native to Tibet.
Z – Zombie: The living dead.
B – Boggart: A Shapeshifter that plays off of our fears and has no distinct form.
C – Curse: So many curses so little time, with the intent to cause harm.
D – Dueling: a combat sport popular among the wizarding community.
E – Expelliarmus: The most important spell for any young witch or wizard. The disarming spell.
F – Fear: several different categories are mentioned for fear. Internal and External, Conscious and Subconscious.
G – Ghosts: A few just from the spirit realm that are useful to know. Known Ghosts are The Grey Lady.
H – Hex: Major Inconvenience with moderate suffering
I – Imp: A small trickster creature.
J – Jinx: Minor Irritation spell
K – Kappa: A Creature from Japan that is always useful to know how to defend yourself against.
L – Leprechaun: Native to Ireland they have a pranking reputation.
M – Merpeople: Half human half fish. Live underwater and sing beautifully when underwater.
N – Nox: Wand-extinguishing charm
O – Obliviate: To take away a memory is a powerful thing.
P – Pogrebin: Creature with a hairy body and a head like a rock.
Q – Quadruped: Anything with four legs
R – Revealing Charm: to reveal hidden or dark magic
S – Spirit: Not of the Living
T – Tentacles: the tentacles of animals work mainly like muscular hydrostats. Some kinds of tentacles have both
sensory and manipulatory functions.
U – Unlocking charm: to get yourself out of a sticky situation
V – Vampires: Dark Creatures, famed for biting people in the neck.
W – Werewolves: People with Lycanthropy disease. They appear normal and then on a full moon turn into a beast.
The illness can be controlled perfectly well with wolfsbane.
X – Xenophilius: Names can mean a great deal this one means “one who loves the strange” in Greek
Y – Yeti: Magical beast native to Tibet.
Z – Zombie: The living dead.