Legend of Quidditch
written by Jas
What to Know everything Quidditch ;) Then you have come to the right book!! It’s a bit big But read it it’s very useful!!!!!!!!!
Last Updated
05/31/21
Chapters
26
Reads
653
Rules!!!!!!
Chapter 15
The worldwide popularity and playing of the game of Quidditch was closely monitored and analysed by the International Confederation of Wizards' Quidditch Committee
In 1750, the British Ministry of Magic set down official rules for the game of Quidditch.
1)Players must not stray over the boundary lines of the pitch, although they may fly as high as desired. The Quaffle must be surrendered to the opposition if any player leaves the boundary (it is unknown what the penalty is if a player on defence leaves the pitch).
2)"Time out" may be called at any time by the Captain of a team. Time out may be extended to two hours if a game has already lasted for more than twelve hours. Failure to return to the pitch after this time will lead to the team being disqualified.
3)Penalties can be awarded to teams by the referee. A single Chaser may take the penalty by flying from the central circle towards the scoring area. The opposing team's Keeper may attempt to stop the shot being scored, but all other players must not interfere (it is unknown if the Seeker may still attempt to catch the Snitch while a penalty is being attempted).
4)Contact is allowed, but a player may not seize hold of another player's broomstick or any part of their anatomy.
5)No substitution of players is allowed throughout the game, even if a player is too injured or tired to continue to play. (Note: According to Goblet of Fire, during the Quidditch World Cup, at some point it lasted for days, and the players had to be switched out so that they could get some sleep).
6)Players may take their wands onto the pitch, but they must not be used on or against any players, any players' broomsticks, the referee, any of the four balls, or the spectators.
7)A game of Quidditch will only end once the Golden Snitch has been caught, or at the mutual consent of both team Captains.
8)Only the Keeper can block quaffle shots thrown by the opposing team.
An amendment to the rules of Quidditch in 1849 determined that if a member of the crowd cast any spell on a player, their team would automatically forfeit the match, whether or not the team ordered or approved of the magic performed. (It is not clear how this was enforced, though, as taken literally, this rule would make it even easier to sabotage an opposing team with a false-flag attack).
In 1750, the British Ministry of Magic set down official rules for the game of Quidditch.
1)Players must not stray over the boundary lines of the pitch, although they may fly as high as desired. The Quaffle must be surrendered to the opposition if any player leaves the boundary (it is unknown what the penalty is if a player on defence leaves the pitch).
2)"Time out" may be called at any time by the Captain of a team. Time out may be extended to two hours if a game has already lasted for more than twelve hours. Failure to return to the pitch after this time will lead to the team being disqualified.
3)Penalties can be awarded to teams by the referee. A single Chaser may take the penalty by flying from the central circle towards the scoring area. The opposing team's Keeper may attempt to stop the shot being scored, but all other players must not interfere (it is unknown if the Seeker may still attempt to catch the Snitch while a penalty is being attempted).
4)Contact is allowed, but a player may not seize hold of another player's broomstick or any part of their anatomy.
5)No substitution of players is allowed throughout the game, even if a player is too injured or tired to continue to play. (Note: According to Goblet of Fire, during the Quidditch World Cup, at some point it lasted for days, and the players had to be switched out so that they could get some sleep).
6)Players may take their wands onto the pitch, but they must not be used on or against any players, any players' broomsticks, the referee, any of the four balls, or the spectators.
7)A game of Quidditch will only end once the Golden Snitch has been caught, or at the mutual consent of both team Captains.
8)Only the Keeper can block quaffle shots thrown by the opposing team.
An amendment to the rules of Quidditch in 1849 determined that if a member of the crowd cast any spell on a player, their team would automatically forfeit the match, whether or not the team ordered or approved of the magic performed. (It is not clear how this was enforced, though, as taken literally, this rule would make it even easier to sabotage an opposing team with a false-flag attack).