Demonology And Witchcraft
written by Samael
The book of evil magic, demonology, and dark witchcraft. The most powerful magic of all spells, this book will surely lead you to victory and greatness... with the cost of your soul.
Last Updated
05/31/21
Chapters
6
Reads
5,745
Demonology: Summoning
Chapter 6
There are two types of summoning: invocation and evocation.
Invocation is the act of summoning an entity and bargaining with the summoned entity. An invocation usually involves rituals such as prayers, hymns, incantations, dances, meditation. The general purpose is to negotiate with the entity by offering various forms of sacrifice to provide communication, information, protection, and the like. Some entities, usually spirits or angels, may not even demand any offerings. The invoked entity does not necessarily enter the material realm, so this is usually easier than an evocation. Thus, an invocation has a greater variety of uses and is performed more often.
Evocation is the act of summoning an entity to carry out a specific task. In an evocation, it is necessary to create an astral barrier between the evoker and the evoked entity, and this can be done so through diagrams like pentagrams, which become more effective when it is drawn both in the material and astral realm. The evoker would be closer to a client in this case than a negotiator. The entity then carries out the task in the physical realm, then is compensated and dismissed by the evoker. As evocations take more time and are riskier for inexperienced summoners, it isn't recommended until one learns to more effectively control and manage astral entities.
Invoking and evoking demons are, as expected, much riskier than calling upon lesser spirits or angels. An invocation of a demon often requires more sacrifice, which often includes human blood, organs, or a whole living body. Evocations are more dependent on the strength and competence of the evoker. Demons are often unpredictable and dangerous, so it is necessary to properly learn their weaknesses and how to control them. Each of them have distinct skills, personalities, and desires, so it is recommended to study as much as possible on the nature of the demons you wish to summon beforehand.
Invocation is the act of summoning an entity and bargaining with the summoned entity. An invocation usually involves rituals such as prayers, hymns, incantations, dances, meditation. The general purpose is to negotiate with the entity by offering various forms of sacrifice to provide communication, information, protection, and the like. Some entities, usually spirits or angels, may not even demand any offerings. The invoked entity does not necessarily enter the material realm, so this is usually easier than an evocation. Thus, an invocation has a greater variety of uses and is performed more often.
Evocation is the act of summoning an entity to carry out a specific task. In an evocation, it is necessary to create an astral barrier between the evoker and the evoked entity, and this can be done so through diagrams like pentagrams, which become more effective when it is drawn both in the material and astral realm. The evoker would be closer to a client in this case than a negotiator. The entity then carries out the task in the physical realm, then is compensated and dismissed by the evoker. As evocations take more time and are riskier for inexperienced summoners, it isn't recommended until one learns to more effectively control and manage astral entities.
Invoking and evoking demons are, as expected, much riskier than calling upon lesser spirits or angels. An invocation of a demon often requires more sacrifice, which often includes human blood, organs, or a whole living body. Evocations are more dependent on the strength and competence of the evoker. Demons are often unpredictable and dangerous, so it is necessary to properly learn their weaknesses and how to control them. Each of them have distinct skills, personalities, and desires, so it is recommended to study as much as possible on the nature of the demons you wish to summon beforehand.