Spells all Ravenclaws should know
written by Midnight Lovegood
if you're a Ravenclaw this book is for you.
Last Updated
05/31/21
Chapters
2
Reads
1,038
Spells
Chapter 1
Accio (Ah-See-Oh)- This charm summons an object to its caster, potentially over a significant distance.
Augamenti (Ah-Gwah-Men-Tea)- Produces a fountain or jet of water from the caster’s wand.
AlarteAscendare (A-Lar-Tey Ah-Sen-Deh-Ray)- Shoots the target high up into the air.
Alhomora (Al-Loh-Huh-Mohr-Uh)- Opens any locked door.
Anti-jinx- Prevents the effects of any jinx over one target object or animal.
Arresto Momentum- Used to decrease the impact of a falling object or person.
Ascendio (Ah-Sen-Dee-Oh)- Lifts the caster high up into the air.
AvadaKedavra(Ah-Vah-Dah Keh-Dav-Rah) (Killing curse)-Causes immediate death when a target is hit following a flash of green light and a rushing noise. One of the three Unforgivable Curses. If you use this, you will be sent to the wizard prison, Ervincoast. With or without trial.
Avifors (Ah-Vi-Fours)- Transforms the target into a bird.
Blueball Flames- Conjures a quantity of waterproof blue flames that can be carried around in a container, released, then ‘scooped up’ back in.
Bombarda (Bom-Bahr-Duh)- Provokes a small explosion.
Bombarda Maxima (Bom-Bahr-Duh Max-Ih-Mah)- Creates a large explosion capable of destroying entire walls.
BrackiumEmendo (Bra-Key-Um Ee-Men-Doh)- If used correctly the spell will heal broken bones. If unsuccessful, instead of repairing the bone, the bone will completely disappear
Calvario (Cal-Vohr-Ee-Oh)- This spell causes victim’s hair to fall out
Cantis (Can-Tiss)- Causes the victims to burst uncontrollably into song.
Caterwauling charm- Anyone entering the perimeter of this spell sets off a high-pitched-shriek.
Cheering Charm- Causes the person upon whom the spell is cast to become contented and happy, though heavy-handedness with it causes the victim to break into an uncontrollable laughing fit.
CistemAperio (Sis-Tem Uh-Peh-Ree-Oh)- Open’s chests and boxes
Colloportus (Cul-Loh-Por-tus)- Locks doors, and presumably all things that can be locked
Colloshoo (Hex) (Cul-Loh-Shoe)- Adheres the victim’s shows to the ground with some sort of adhesive ectoplasm
Confrigo (Curse) (Kon-Fring-Goh)- Causes anything that the spell comes into contact with to explode, and presumably burst into flame afterward.
Confundo (Charm (Con-Fun-Doh)- Causes the victim to become confused and befuddled
Conjunctivitis (Curse)- Used to give the victim a ‘pink eye’ and much pain to the victim’s eye.
Cribbing- This spell is used to assist the caster to cheat on written papers, exams, and tests.
Crucio/Cruciatis (Curse) (Kroo-sheh-Oh/ Kroo-Sheh-At-Us)- Inflicts intense pain on the victim of the curse, the pain is explained as having hot knives being driven into the victim. One of the three Unforgivable Curses. If used, the caster will receive a life sentence in Ervincoast.
Deletrius (Deh-Lee-Tree-Us)- Disintegrates something
Densaugeo (Hex) (Den-Saw-Jee-Oh)- Causes the victim’s teeth to grow rapidly, but can also be used to restore lost teeth
Descendo (Deh-Sen-Doh)- Causes the target to move downwards
Deprimo (Dee-prih-Moh)- This spell places immense downward pressure on the target, which may result in the violent fracturing of said target.
Diffindo (Charm) (Dih-Fin-Doh)- Rips, tears, and shreds, or otherwise physically damages the target.
Diminuendo (Dim-In-Yew-En-Doh)- Forces the target to shrink.
Disillusionment (Charm)- Causes The charm to blend seamlessly with its surroundings, like a chameleon.
Drought (Charm)- Causes puddles and ponds dry up, except larger bodies of water such as lakes.
Ducklifors (Jinx) (Duck-Lih-Fors)- Transforms the target into a duck.
Duro (Charm) (Doo-Roh)-This charm transforms the target into solid stone.
Engorgio (Charm) (En-Gor-Jee-Oh)- Causes the target to swell in physical size
Entomorphis (En-Toe-Morph-Is)- Used to transform the target into an insect for a short time.
Episkey (Ee-Piss-Key)- Used to heal minor injuries, such as broken bone and cartilage.
Expoximise (Ee-Pox-Ih-Mise)- Fuses one object to another, much like if they had been glued together.
Erecto (Eh-Reck-Toh)- Used to erect a tent or other structure.
Evanesce (Ev-An-Es-Key)- Vanishes the target.
Evanesco (Ev-An-Es-Koh)- Vanishes the target; the best description of what happens to it is that it goes ‘into non-being, which is to say, everything.”
EverteStatum (Ee-Ver-TayStah-Tum)- Throws the victim backward as if they had been thrown.
ExpectoPatronum (Charm) (Ecks-Peck-Toh Puh-Troh-Numb)- This charm is a defensive spell that will conjure a spirit-like incarnation of their positive emotions to defend against dark creatures; it can also send messages to other witches and wizards. Will take the form of something close to the caster.
Expelliarmus (Charm) (Ex-Pell-Ee-Arm-Us)- causes whatever the victim is holding to fly away. It can also knock out the target if used too forcefully.
Eye of rabbit, harp string hum, turn this water into rum (Transfiguration)- Turns water into rum.
Feather-light (Charm)- Makes something lightweight
Ferula (Feh-Roo-Lah)- Creates a bandage and a splint
FiantoDuri (Charm)- This charm strengthens shield spells.
Fidelius (Charm)- A complex charm used to hide secret information within the soul of the charm’s recipient, who is called a “Secret-Keeper.” Only the Secret-Keeper can share the information.
Firestorm- Produces a ring of fire from the wand tip that can strike targets.
Flagrante (Curse)- Causes the cursed object to burn human skin when touched.
Flagrate (Fluh-Grah-Tay)- Produces fiery marks which can be used to write
FlipendoTria (Flip-En-Doh Tree-Ah)- It knocks out a target and is said to resemble a small tornado.
Fumos- Used to produce a defensive cloud of dark grey smoke.
Furunculous (Jinx) (Fer-Nun-Que-Luss)- Covers the target in boils or pimples
Geminio (Curse) (Jeh-Mih-Nee-Oh)- Creates an identical copy of the target.
Glisseo (Gliss-ee-oh)- Causes the steps on a stairway to flatten into a slide.
Green Sparks- Shoots green sparks from the wand. Mostly used in Defense of The Dark Art.
Herbifors- This spell causes flowers to sprout from the victim
Hurling (hex)- Causes brooms to buck and vibrate violently.
Immobulus (Eem-oh-bue-les)- Renders living targets immobile.
Imperio (Imperious curse) (Im-Peer-Ee-Oh/ Im-Peer-Ee-Us)- Places the subject into a dream-like state, in which he or she is utterly subject to the will of the caster. Though those who are strong-willed can learn to resist. One of the Unforgivable Curses. If used you’ll be severely punished or given a life sentence in Ervincoast.
Incarcerous (In-Car-Ser-Us)- Ties someone or something up with ropes.
Incendio (In-Sen-Dee-Oh)- Produces fire
Locomotor Wibbly (Curse) (Loh-Koh-Moh-Tor Wib-Lee)- Causes the victim’s legs to collapse.
LacarnumInflamarae (In-Car-Num In-Flay-Ma-Ray)- Sends a ball of fire out of the caster’s wand.
Langlock- Glues the subject’s tongue to the roof of their mouth.
Legilimens/ Legilimency (Le-Jil-Ih-Mens/ Le-jil-Ih-Men-see)- Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Levicorpus (Lev-Ee-Cor-Pus)- The victim is dangled upside-down by their ankles
Liberacorpus (Lib-Er-Ah-Cor-Pus)- Counteracts Levicorpus
Locomotor (Loh-Koh-Moh-Tor)- The spell causes the named object to rise in the air and move around at the will of the caster.
Locomotor Mortis (Curse) (Loh-Koh-Moh-Tor Mor-Tis)- Locks the legs together, preventing the victim from moving the legs in any fashion.
Lumos (Charm) (Loo-Mos)- Creates a narrow beam of light that shines from the wand’s tip, like a torch
Lumos Maxima (Loo-mosMacks-Ima)- Shoots a ball of light at the place pointed, if the wand is swung.
LumosSolem (Loo-Mos So-Lem)- Creates a powerful ray of light as bright as the Sun
Mimblewimble (curse) (Mim-Bull Wim-Bull)- A curse that prevents certain information from being revealed by the individual it is cast upon.
Mobiliarbus (Mo-Bil-Ee-Ar-Bus)- Levitates and moves and object
Mobilicorpus (Mo-Bil-Ee-Cor-Pus)- Levitates and moves bodies.
Nox (Charm) (Nocks)- Turns off the light produced by Lumos.
Oculus Repero- Mends broken glasses
Obliteration (Charm)- Removes footprints
Obliviate (Charm) (Oh-Bli-Vee-Ate)- Used to hide a memory of a particular event
Obscuro (Ob-Skyoor-Oh)- Causes a blindfold to appear over the victim’s eyes.
Oppugno (Oh-Pug-Noh)- Apparently causes animals or beings of lesser intelligence to attack
Orchideous (Or-Kid-Ee-Us)- Makes a bouquet appear out of the caster’s wand.
Partis Temporus (Par-Tis Temp-Oar-Us)- Creates a temporary gap through the protective magical barriers.
Periculum (Pur-Ick-You-Lum)- Creates red sparks to shoot from the caster’s wand.
Petrificus Totalus (Curse) (Peh-Tri-Fih-Cus To-Tah-Lus)- Used to temporarily bind the victim’s body in a position much like a soldier at attention.
Piertotum Locomotor (Pee-ayr-Toh-Tum Loh-Koh-Moh-Tor)- Spell used to animate statues and suits of armor to do the caster’s building.
Portus (Pore-Tus)- Turns an object into a port-key
Prior Incantato (Pri-Or In-Can-Tah-Toh)- Causes the echo of the last spell cast by a wand to emanate from it.
Protego (Charm) (Pro-Tay-Goh)- The shield charm causes minor jinxes, curses, and hexes to rebound upon the attacker.
Protego Totalum (Pro-Tay-Goh Toh-Tah-Lum)- Casts a shield over a small area.
Quietus (Charm) (Kwiy-Uh-Tus)- Makes a magically magnified voice return to normal.
Reducto (Curse) (Re-Duck-Toh)- Breaks objects and in stronger usages, disintegrates them.
Relashio (Jinx) (Re-Lash-Ee-Oh)- A spell used to make the subject to drop whatever it is holding.
Rennervate (Ree-Nur-Vah-Tay)- Revives a stunned person
Reparo (Charm)- Used to repair objects
Rictusempra (Charm) (Ric-Tuhs-Sem-Prah)- Causes an extreme tickling sensation
Riddikulus (Rih-Dih-Kul-Us)- A spell used to fight a Boggart.
Scourgify (Charm) (Skur-Jih-Fiy)- Used to clean something.
Serpensortia (Ser-Pen-Sore-Shah)- Conjures a serpent
Silencio (Charm) (Sih-Len-See-Oh)- Makes something or someone silent
Sonorus (Charm) (Soh-Nohr-Uhs)- Magnifies the spell caster’s voice when one’s wand is pointing to the side of the caster’s neck.
Stupefy (Stoo-Puh-Fye)- Stuns victim
Tarantallegra (Tuh-Rahn-Tuh-Lehg-Rah)- Makes victim’s legs dance uncontrollably
Tergo (Tur-Jee-Oh)- Siphons liquid
Unbreakable Vow- Just like it sounds. A vow taken by a witch or wizard and if broken, the consequence is death.
Vera Verto (Vair-Uh-Vair-Toh)- Turn animals to water goblets.
Verdimillious (Verd-Dee-Mill-Lee-Us)- A spell that shoots green sparks out of the tip of a wand.
Vulnera Sanentur (Vul-Nur-Ah Sahn-En-Tur)- Causes wounds and gashes to heal up and any blood to return to the victim’s body.
Wingardium Leviosa (Charm) (Win-Gar-Dee-Um Lev-Ee-Oh-Sa)- Levitates and moves the target.
Augamenti (Ah-Gwah-Men-Tea)- Produces a fountain or jet of water from the caster’s wand.
AlarteAscendare (A-Lar-Tey Ah-Sen-Deh-Ray)- Shoots the target high up into the air.
Alhomora (Al-Loh-Huh-Mohr-Uh)- Opens any locked door.
Anti-jinx- Prevents the effects of any jinx over one target object or animal.
Arresto Momentum- Used to decrease the impact of a falling object or person.
Ascendio (Ah-Sen-Dee-Oh)- Lifts the caster high up into the air.
AvadaKedavra(Ah-Vah-Dah Keh-Dav-Rah) (Killing curse)-Causes immediate death when a target is hit following a flash of green light and a rushing noise. One of the three Unforgivable Curses. If you use this, you will be sent to the wizard prison, Ervincoast. With or without trial.
Avifors (Ah-Vi-Fours)- Transforms the target into a bird.
Blueball Flames- Conjures a quantity of waterproof blue flames that can be carried around in a container, released, then ‘scooped up’ back in.
Bombarda (Bom-Bahr-Duh)- Provokes a small explosion.
Bombarda Maxima (Bom-Bahr-Duh Max-Ih-Mah)- Creates a large explosion capable of destroying entire walls.
BrackiumEmendo (Bra-Key-Um Ee-Men-Doh)- If used correctly the spell will heal broken bones. If unsuccessful, instead of repairing the bone, the bone will completely disappear
Calvario (Cal-Vohr-Ee-Oh)- This spell causes victim’s hair to fall out
Cantis (Can-Tiss)- Causes the victims to burst uncontrollably into song.
Caterwauling charm- Anyone entering the perimeter of this spell sets off a high-pitched-shriek.
Cheering Charm- Causes the person upon whom the spell is cast to become contented and happy, though heavy-handedness with it causes the victim to break into an uncontrollable laughing fit.
CistemAperio (Sis-Tem Uh-Peh-Ree-Oh)- Open’s chests and boxes
Colloportus (Cul-Loh-Por-tus)- Locks doors, and presumably all things that can be locked
Colloshoo (Hex) (Cul-Loh-Shoe)- Adheres the victim’s shows to the ground with some sort of adhesive ectoplasm
Confrigo (Curse) (Kon-Fring-Goh)- Causes anything that the spell comes into contact with to explode, and presumably burst into flame afterward.
Confundo (Charm (Con-Fun-Doh)- Causes the victim to become confused and befuddled
Conjunctivitis (Curse)- Used to give the victim a ‘pink eye’ and much pain to the victim’s eye.
Cribbing- This spell is used to assist the caster to cheat on written papers, exams, and tests.
Crucio/Cruciatis (Curse) (Kroo-sheh-Oh/ Kroo-Sheh-At-Us)- Inflicts intense pain on the victim of the curse, the pain is explained as having hot knives being driven into the victim. One of the three Unforgivable Curses. If used, the caster will receive a life sentence in Ervincoast.
Deletrius (Deh-Lee-Tree-Us)- Disintegrates something
Densaugeo (Hex) (Den-Saw-Jee-Oh)- Causes the victim’s teeth to grow rapidly, but can also be used to restore lost teeth
Descendo (Deh-Sen-Doh)- Causes the target to move downwards
Deprimo (Dee-prih-Moh)- This spell places immense downward pressure on the target, which may result in the violent fracturing of said target.
Diffindo (Charm) (Dih-Fin-Doh)- Rips, tears, and shreds, or otherwise physically damages the target.
Diminuendo (Dim-In-Yew-En-Doh)- Forces the target to shrink.
Disillusionment (Charm)- Causes The charm to blend seamlessly with its surroundings, like a chameleon.
Drought (Charm)- Causes puddles and ponds dry up, except larger bodies of water such as lakes.
Ducklifors (Jinx) (Duck-Lih-Fors)- Transforms the target into a duck.
Duro (Charm) (Doo-Roh)-This charm transforms the target into solid stone.
Engorgio (Charm) (En-Gor-Jee-Oh)- Causes the target to swell in physical size
Entomorphis (En-Toe-Morph-Is)- Used to transform the target into an insect for a short time.
Episkey (Ee-Piss-Key)- Used to heal minor injuries, such as broken bone and cartilage.
Expoximise (Ee-Pox-Ih-Mise)- Fuses one object to another, much like if they had been glued together.
Erecto (Eh-Reck-Toh)- Used to erect a tent or other structure.
Evanesce (Ev-An-Es-Key)- Vanishes the target.
Evanesco (Ev-An-Es-Koh)- Vanishes the target; the best description of what happens to it is that it goes ‘into non-being, which is to say, everything.”
EverteStatum (Ee-Ver-TayStah-Tum)- Throws the victim backward as if they had been thrown.
ExpectoPatronum (Charm) (Ecks-Peck-Toh Puh-Troh-Numb)- This charm is a defensive spell that will conjure a spirit-like incarnation of their positive emotions to defend against dark creatures; it can also send messages to other witches and wizards. Will take the form of something close to the caster.
Expelliarmus (Charm) (Ex-Pell-Ee-Arm-Us)- causes whatever the victim is holding to fly away. It can also knock out the target if used too forcefully.
Eye of rabbit, harp string hum, turn this water into rum (Transfiguration)- Turns water into rum.
Feather-light (Charm)- Makes something lightweight
Ferula (Feh-Roo-Lah)- Creates a bandage and a splint
FiantoDuri (Charm)- This charm strengthens shield spells.
Fidelius (Charm)- A complex charm used to hide secret information within the soul of the charm’s recipient, who is called a “Secret-Keeper.” Only the Secret-Keeper can share the information.
Firestorm- Produces a ring of fire from the wand tip that can strike targets.
Flagrante (Curse)- Causes the cursed object to burn human skin when touched.
Flagrate (Fluh-Grah-Tay)- Produces fiery marks which can be used to write
FlipendoTria (Flip-En-Doh Tree-Ah)- It knocks out a target and is said to resemble a small tornado.
Fumos- Used to produce a defensive cloud of dark grey smoke.
Furunculous (Jinx) (Fer-Nun-Que-Luss)- Covers the target in boils or pimples
Geminio (Curse) (Jeh-Mih-Nee-Oh)- Creates an identical copy of the target.
Glisseo (Gliss-ee-oh)- Causes the steps on a stairway to flatten into a slide.
Green Sparks- Shoots green sparks from the wand. Mostly used in Defense of The Dark Art.
Herbifors- This spell causes flowers to sprout from the victim
Hurling (hex)- Causes brooms to buck and vibrate violently.
Immobulus (Eem-oh-bue-les)- Renders living targets immobile.
Imperio (Imperious curse) (Im-Peer-Ee-Oh/ Im-Peer-Ee-Us)- Places the subject into a dream-like state, in which he or she is utterly subject to the will of the caster. Though those who are strong-willed can learn to resist. One of the Unforgivable Curses. If used you’ll be severely punished or given a life sentence in Ervincoast.
Incarcerous (In-Car-Ser-Us)- Ties someone or something up with ropes.
Incendio (In-Sen-Dee-Oh)- Produces fire
Locomotor Wibbly (Curse) (Loh-Koh-Moh-Tor Wib-Lee)- Causes the victim’s legs to collapse.
LacarnumInflamarae (In-Car-Num In-Flay-Ma-Ray)- Sends a ball of fire out of the caster’s wand.
Langlock- Glues the subject’s tongue to the roof of their mouth.
Legilimens/ Legilimency (Le-Jil-Ih-Mens/ Le-jil-Ih-Men-see)- Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Levicorpus (Lev-Ee-Cor-Pus)- The victim is dangled upside-down by their ankles
Liberacorpus (Lib-Er-Ah-Cor-Pus)- Counteracts Levicorpus
Locomotor (Loh-Koh-Moh-Tor)- The spell causes the named object to rise in the air and move around at the will of the caster.
Locomotor Mortis (Curse) (Loh-Koh-Moh-Tor Mor-Tis)- Locks the legs together, preventing the victim from moving the legs in any fashion.
Lumos (Charm) (Loo-Mos)- Creates a narrow beam of light that shines from the wand’s tip, like a torch
Lumos Maxima (Loo-mosMacks-Ima)- Shoots a ball of light at the place pointed, if the wand is swung.
LumosSolem (Loo-Mos So-Lem)- Creates a powerful ray of light as bright as the Sun
Mimblewimble (curse) (Mim-Bull Wim-Bull)- A curse that prevents certain information from being revealed by the individual it is cast upon.
Mobiliarbus (Mo-Bil-Ee-Ar-Bus)- Levitates and moves and object
Mobilicorpus (Mo-Bil-Ee-Cor-Pus)- Levitates and moves bodies.
Nox (Charm) (Nocks)- Turns off the light produced by Lumos.
Oculus Repero- Mends broken glasses
Obliteration (Charm)- Removes footprints
Obliviate (Charm) (Oh-Bli-Vee-Ate)- Used to hide a memory of a particular event
Obscuro (Ob-Skyoor-Oh)- Causes a blindfold to appear over the victim’s eyes.
Oppugno (Oh-Pug-Noh)- Apparently causes animals or beings of lesser intelligence to attack
Orchideous (Or-Kid-Ee-Us)- Makes a bouquet appear out of the caster’s wand.
Partis Temporus (Par-Tis Temp-Oar-Us)- Creates a temporary gap through the protective magical barriers.
Periculum (Pur-Ick-You-Lum)- Creates red sparks to shoot from the caster’s wand.
Petrificus Totalus (Curse) (Peh-Tri-Fih-Cus To-Tah-Lus)- Used to temporarily bind the victim’s body in a position much like a soldier at attention.
Piertotum Locomotor (Pee-ayr-Toh-Tum Loh-Koh-Moh-Tor)- Spell used to animate statues and suits of armor to do the caster’s building.
Portus (Pore-Tus)- Turns an object into a port-key
Prior Incantato (Pri-Or In-Can-Tah-Toh)- Causes the echo of the last spell cast by a wand to emanate from it.
Protego (Charm) (Pro-Tay-Goh)- The shield charm causes minor jinxes, curses, and hexes to rebound upon the attacker.
Protego Totalum (Pro-Tay-Goh Toh-Tah-Lum)- Casts a shield over a small area.
Quietus (Charm) (Kwiy-Uh-Tus)- Makes a magically magnified voice return to normal.
Reducto (Curse) (Re-Duck-Toh)- Breaks objects and in stronger usages, disintegrates them.
Relashio (Jinx) (Re-Lash-Ee-Oh)- A spell used to make the subject to drop whatever it is holding.
Rennervate (Ree-Nur-Vah-Tay)- Revives a stunned person
Reparo (Charm)- Used to repair objects
Rictusempra (Charm) (Ric-Tuhs-Sem-Prah)- Causes an extreme tickling sensation
Riddikulus (Rih-Dih-Kul-Us)- A spell used to fight a Boggart.
Scourgify (Charm) (Skur-Jih-Fiy)- Used to clean something.
Serpensortia (Ser-Pen-Sore-Shah)- Conjures a serpent
Silencio (Charm) (Sih-Len-See-Oh)- Makes something or someone silent
Sonorus (Charm) (Soh-Nohr-Uhs)- Magnifies the spell caster’s voice when one’s wand is pointing to the side of the caster’s neck.
Stupefy (Stoo-Puh-Fye)- Stuns victim
Tarantallegra (Tuh-Rahn-Tuh-Lehg-Rah)- Makes victim’s legs dance uncontrollably
Tergo (Tur-Jee-Oh)- Siphons liquid
Unbreakable Vow- Just like it sounds. A vow taken by a witch or wizard and if broken, the consequence is death.
Vera Verto (Vair-Uh-Vair-Toh)- Turn animals to water goblets.
Verdimillious (Verd-Dee-Mill-Lee-Us)- A spell that shoots green sparks out of the tip of a wand.
Vulnera Sanentur (Vul-Nur-Ah Sahn-En-Tur)- Causes wounds and gashes to heal up and any blood to return to the victim’s body.
Wingardium Leviosa (Charm) (Win-Gar-Dee-Um Lev-Ee-Oh-Sa)- Levitates and moves the target.